RX-RNTM-[2.6_X1000].jar
Curse Maven Snippet
What's new
Changes
Fixed dark adaptation so it continues working while the HUD is hidden with F1.
- Eye-adaptation capture, exposure updates, and shader compositing now continue even when Forge skips the normal overlay event.
- Existing effect settings, suppression behavior, depth capture, and framebuffer restoration are unchanged.
- F1 behavior and shader compatibility still need final in-game verification.
Added primitive processing routes for stone-drop minerals.
- Added low-yield furnace processing for iron/carbon deposits, chalcopyrite, chalcocite, pentlandite, pyrrhotite, cassiterite, sphalerite, molybdenite, stibnite, ilmenite, cinnabar, and dolomite.
- Pentlandite now provides an early nickel source before centrifuge and stainless-steel progression.
- Added lossy steel-anvil crushing for spodumene, petalite, pollucite, columbite, zircon, and celestite.
- Existing industrial processing, byproducts, material registrations, anvil tiers, configuration, and wolframite processing remain unchanged.
Added manual molten-material output selection to the crucible and large arc furnace.
- Added clickable molten gauges and a scrollable material selector.
- Selected materials are prioritized for pouring when a compatible output is available.
- Selections persist by material ID and automatically release when exhausted or invalidated.
- Automatic pouring remains unchanged when no manual selection is active.
- Electrolyser output lanes and foundry storage behavior remain unchanged.
Improved server synchronization for molten-output selection.
- Selection changes are validated against the player's currently open container and synchronized immediately from the server.
Increased ordinary stone gangue in the fourteen standard stone-bearing ores.
- Stone content increased from 162 to 648 quanta per ore, equivalent to one vanilla stone block with the existing basin mold.
- Metal yields, trace materials, slag, remelting, scrap handling, GT6 exclusions, and custom recipe overrides remain unchanged.
Updated documentation for molten-material controls, casting quantities, molten units, and recipe overrides.
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