Rage Mod

Add "Rage" to entities. Get damage bonus on full rage.

Rage

This mod adds "rage" to entities.

When an entity attacks or is attacked, its rage increases. When an entity reaches full rage, its next attack damage is greatly increased.

Rage can overflow. One extra overflowing rage provides a 1% damage amplification.

Rage will decrease over time. Default entities will lose 2 rage per 40 ticks, configurable.

Technically only required on server side.

Inspiration for this mod (A game in China): http://aoqi.100bt.com/

Config

Main

BasicDamageBonus: Basic damage on multiplier full rage. Default: 3.

MaxDamageBonus: Max damage multiplier (including the overflowing rage) on full rage. Default: 5.

FullRageValue: How much rage is considered as full rage. Default: 150.

GainedRagePerHurtOrAttack: How much rage will the entity gains when it attacks or is attacked. Default: 50.

Notify

ShowParticleOnFullRage: Whether or not to render crit attacking particles around the entity when its rage is full. Default: true.

NotifyPlayerOnRageChange: Whether to show the current rage on player's action bar when his/her rage changes. Default: false.

NotifyPlayerOnFullRage: Whether to notify player that their rage becomes full on their action bar. Default: true.

Sound

PlayDingOnFullRageAttack: Whether to play minecraft:entity.arrow.hit_player when entity attacks with full rage. Default: true.

DingVolume: The ding's volume. Default: 1.0

DingPitch: The ding's pitch. Default: 1.0

Decrease

DecreaseIntervalTicks: The interval between rage decreases naturally. Default: 40 ticks / 2 seconds.

RageThatEntityLosesEveryInterval: How much rage will entity loses on the interval. Default: 5.

Misc

Join Our discord: https://discord.gg/g8q3UHTpCP! image

The Rage Mod Team

profile avatar
  • 69
    Followers
  • 130
    Projects
  • 157.2M
    Downloads

唯假期与 Naruto 不可辜负。

More from _nArUTo_View all

  • It Is Me project image

    It Is Me

    • 127
    • Mods

    Enhance entity visibility with clean outlines and improved shadow rendering.

    • 127
    • May 30, 2026
    • Mods
    • +2
  • Duplicationless project image

    Duplicationless

    • 1.6M
    • Mods

    A lightweight Minecraft library that simplifies JSON configs, block data storage, and entity tracking across chunks and dimensions.

    • 1.6M
    • May 21, 2026
    • Mods
  • DoesPotatoTick? project image

    DoesPotatoTick?

    • 12.8M
    • Mods

    performance mod that don‘t allow entities to tick when they are far from players.

    • 12.8M
    • April 20, 2026
    • Mods
    • +3
  • AutoChangeFight project image

    AutoChangeFight

    • 11.2K
    • Mods

    Epic Fight addon: Get rid of combat mode once your held item is not weapon.

    • 11.2K
    • April 19, 2026
    • Mods
  • It Is Me project image

    It Is Me

    • 127
    • Mods

    Enhance entity visibility with clean outlines and improved shadow rendering.

    • 127
    • May 30, 2026
    • Mods
    • +2
  • Duplicationless project image

    Duplicationless

    • 1.6M
    • Mods

    A lightweight Minecraft library that simplifies JSON configs, block data storage, and entity tracking across chunks and dimensions.

    • 1.6M
    • May 21, 2026
    • Mods
  • DoesPotatoTick? project image

    DoesPotatoTick?

    • 12.8M
    • Mods

    performance mod that don‘t allow entities to tick when they are far from players.

    • 12.8M
    • April 20, 2026
    • Mods
    • +3
  • AutoChangeFight project image

    AutoChangeFight

    • 11.2K
    • Mods

    Epic Fight addon: Get rid of combat mode once your held item is not weapon.

    • 11.2K
    • April 19, 2026
    • Mods