This is a mod that adds 10 new origins to the base origins mod. These are all of the origins and there abilities:
Evoker:
- Summon Vexes: Press your primary ability key to summon three vexes for 30 seconds. They follow you around and attack what you hit (first hit first), then whatever attacks you. A bar above your hunger stays full while any of them are alive, then drains over the 30 second cooldown that starts when the last one dies.
- Summon Illusioner: Press your secondary ability key to summon one illusioner that fights for you for up to 2.5 minutes. After it dies or expires you must wait 30 seconds before summoning another. A bar above your hunger stays full while the illusioner is alive, then drains during the 30 second wait.
- Spell Ward: When you are hit there is a chance that evoker fangs erupt around you.
- Illager Allies: Evokers, Vindicators, Pillagers, Vexes, Ravagers, Witches and Illusioners are neutral toward you. If you hit one, that one turns hostile to you.
- Recruiter: Splash a villager with Weakness, then right-click them with a crossbow to make a Pillager or an iron axe to make a Vindicator.
- Outcast: You cannot trade with villagers, and iron golems attack you on site.
- Frail Mage: You deal half damage in melee and have only 8 hearts.
- Summon Illusioner: Press your secondary ability key to summon one illusioner that fights for you for up to 2.5 minutes. After it dies or expires you must wait 30 seconds before summoning another. A bar above your hunger stays full while the illusioner is alive, then drains during the 30 second wait.
- Spell Ward: When you are hit there is a chance that evoker fangs erupt around you.
- Illager Allies: Evokers, Vindicators, Pillagers, Vexes, Ravagers, Witches and Illusioners are neutral toward you. If you hit one, that one turns hostile to you.
- Recruiter: Splash a villager with Weakness, then right-click them with a crossbow to make a Pillager or an iron axe to make a Vindicator.
- Outcast: You cannot trade with villagers, and iron golems attack you on site.
- Frail Mage: You deal half damage in melee and have only 8 hearts.
Leprechaun
- Lucky Little Fellow: You always have Speed II. Weapons give +2 Looting and tools give +2 Fortune on top of their enchantments.
- Gold Rush: Wearing a full set of gold armor gives you Speed III, Strength I and Haste II.
- Wee Folk: You are only one block tall and have 14 health. You can't ride any mob.
- Iron Allergy: Wearing iron armor sets you on fire until you take it off. Being hit with anything iron burns you for 2 seconds. Standing on iron also hurts, unless you wear gold boots.
- Night Eyes: Press your primary ability key to toggle night vision.
- Gold Rush: Wearing a full set of gold armor gives you Speed III, Strength I and Haste II.
- Wee Folk: You are only one block tall and have 14 health. You can't ride any mob.
- Iron Allergy: Wearing iron armor sets you on fire until you take it off. Being hit with anything iron burns you for 2 seconds. Standing on iron also hurts, unless you wear gold boots.
- Night Eyes: Press your primary ability key to toggle night vision.
Dwarf
- Sturdy: You always have Resistance II, Strength I and Haste I, your hunger drains more slowly, and you are immune to Poison and Hunger. A full set of iron armor upgrades these to Resistance III, Strength II and Haste II.
- Iron Hands: You can mine stone-type blocks with your bare hands.
- Short and Stout: You are 1.4 blocks tall, have 16 health, and have Slowness I unless you wear a full set of iron armor. You can't ride horses.
- Carnivore: You can only eat meat.
- Iron Hands: You can mine stone-type blocks with your bare hands.
- Short and Stout: You are 1.4 blocks tall, have 16 health, and have Slowness I unless you wear a full set of iron armor. You can't ride horses.
- Carnivore: You can only eat meat.
Kitsune
- Fox Spirit: You always have Strength I and Speed I. Your hunger drains faster, you have 18 health, and wild wolves attack you on sight.
- Fox Form: Press your primary ability key to turn into a fox and back. In fox form you have Speed II, Strength II, Jump Boost I and Fire Resistance, but only 10 health and your armor stops working.
- Fox Fire: Press your secondary ability key to throw a fireball. It flies until it hits something or 5 seconds pass. 15 second cooldown.
- Fox Form: Press your primary ability key to turn into a fox and back. In fox form you have Speed II, Strength II, Jump Boost I and Fire Resistance, but only 10 health and your armor stops working.
- Fox Fire: Press your secondary ability key to throw a fireball. It flies until it hits something or 5 seconds pass. 15 second cooldown.
Nephilim
- Nephilim Blood: You always have Strength I, Resistance I and +1 reach. Falling more than 20 blocks triggers a creeper-strength explosion under your feet that destroys blocks but does not hurt you.
- Giant: Press your primary ability key to grow into a giant and back.
- Giant Form: In giant form you are 5 blocks tall with Strength II, Resistance II, Regeneration I, Speed I and 30 health. You can jump 3 blocks high and can walk up 2 blocks. You take no fall damage and take half damage from ranged attacks, but you need room to grow.
- Carnivore: You can only eat meat.
- Giant Appetite: Your hunger goes down twice as fast.
- Giant: Press your primary ability key to grow into a giant and back.
- Giant Form: In giant form you are 5 blocks tall with Strength II, Resistance II, Regeneration I, Speed I and 30 health. You can jump 3 blocks high and can walk up 2 blocks. You take no fall damage and take half damage from ranged attacks, but you need room to grow.
- Carnivore: You can only eat meat.
- Giant Appetite: Your hunger goes down twice as fast.
Elf
- Elven Grace: You always have Night Vision and Speed II, you can double jump, and you have 24 health.
- Master Archer: Your bows, longbows and crossbows do double damage, you also draw them faster, and have infinite arrows if none are in your inventory.
- Light Eater: Your hunger goes down slower.
- Vegetarian: You can't eat meat.
- Tall and Slender: You are 2.2 blocks tall, and while sprinting you can run on top of powdered snow.
- Iron Allergy: Anything made of iron does double damage to you, and you can't wear iron armor.
- Master Archer: Your bows, longbows and crossbows do double damage, you also draw them faster, and have infinite arrows if none are in your inventory.
- Light Eater: Your hunger goes down slower.
- Vegetarian: You can't eat meat.
- Tall and Slender: You are 2.2 blocks tall, and while sprinting you can run on top of powdered snow.
- Iron Allergy: Anything made of iron does double damage to you, and you can't wear iron armor.
Ninja
- Shadow Step: You always have Speed I and make no sound when walking, jumping or running.
- Soft Landing: You can fall 6 blocks without taking damage.
- Smoke Return: Press your primary ability key to save your current location (a marker stays in the world until you return). Press it again to make a smokescreen where you stand and, 2 seconds later, teleport back. After teleporting you get Weakness and Slowness based on how far you travelled (milk cannot remove them), and cannot save a new location until they end.
- Vanish: Press your secondary ability key to turn invisible and back. Your armor turns invisible too. Taking damage while invisible ends it and you cannot vanish again for 30 seconds.
- Light Armor Teleport: You can only save a location or teleport back if you are wearing light armor (leather, chainmail, copper, vine, silver or bronze).
- Hungry Shadow: While you are invisible your hunger goes down twice as fast.
- Soft Landing: You can fall 6 blocks without taking damage.
- Smoke Return: Press your primary ability key to save your current location (a marker stays in the world until you return). Press it again to make a smokescreen where you stand and, 2 seconds later, teleport back. After teleporting you get Weakness and Slowness based on how far you travelled (milk cannot remove them), and cannot save a new location until they end.
- Vanish: Press your secondary ability key to turn invisible and back. Your armor turns invisible too. Taking damage while invisible ends it and you cannot vanish again for 30 seconds.
- Light Armor Teleport: You can only save a location or teleport back if you are wearing light armor (leather, chainmail, copper, vine, silver or bronze).
- Hungry Shadow: While you are invisible your hunger goes down twice as fast.
Pixie
- Fairy Wings: You can fly.
- Fairy Magic: You always have Regeneration I, Speed II and Night Vision.
- Healing Dust: Press your primary ability key to leave a healing cloud at your feet. It lasts for 8 seconds and heals anything around you with a 20 second cooldown.
- Tiny: You are 0.9 blocks tall and only have 12 health.
- Vegetarian: You can't eat meat.
- Iron Sickness: Wearing iron armor gives you Poison II until you take it off, and getting hit with iron gives you Poison II for 2 seconds.
- Fairy Magic: You always have Regeneration I, Speed II and Night Vision.
- Healing Dust: Press your primary ability key to leave a healing cloud at your feet. It lasts for 8 seconds and heals anything around you with a 20 second cooldown.
- Tiny: You are 0.9 blocks tall and only have 12 health.
- Vegetarian: You can't eat meat.
- Iron Sickness: Wearing iron armor gives you Poison II until you take it off, and getting hit with iron gives you Poison II for 2 seconds.
Vampire
- Vampiric Gifts: You permanently have Speed, Strength, Resistance and Night Vision. On a full-moon, Speed, Strength and Resistance become level 2. They turn off in bat form.
- Bat Form: Press your primary ability key to instantly turn into a bat and back. As a bat you can fly but you lose Speed, Strength, Resistance, and your armor stops working, you also only have 5 hearts.
- Summon Bats: Press your secondary ability key to call four bats around you for 30 seconds.
- Life Leech: There is a 25% chance your melee hits will leech. Leeching heals you for half the damage dealt. Leeching on a player gives them the Vampirism effect for 5 minutes, but only if that player has no origin. If leeching a villager, they will be affected for 1 minute. When the effect runs out, a player becomes a vampire and a villager becomes a zombie villager. Players are cured by dying or wearing full silver armor, villagers are cured by a golden apple.
- Lord of the Dead: Undead mobs are neutral toward you unless you attack them.
- Sun Curse: You burn in direct sunlight, unless you wear a leather helmet (it doesn't help in bat form).
(Only if you have a mod that adds silver)- Silver Allergy: Silver anywhere in your inventory cancels your gifts. Wearing/holding silver, or being hit by silver also gives you Slowness, Weakness, Blindness and Mining Fatigue.
(Only if you have a mod that adds garlic)- Vampire: You can't eat garlic. Leeching from someone who ate garlic in the last 5 minutes gives you Poison II for 15 seconds and blocks bat form.
- Bat Form: Press your primary ability key to instantly turn into a bat and back. As a bat you can fly but you lose Speed, Strength, Resistance, and your armor stops working, you also only have 5 hearts.
- Summon Bats: Press your secondary ability key to call four bats around you for 30 seconds.
- Life Leech: There is a 25% chance your melee hits will leech. Leeching heals you for half the damage dealt. Leeching on a player gives them the Vampirism effect for 5 minutes, but only if that player has no origin. If leeching a villager, they will be affected for 1 minute. When the effect runs out, a player becomes a vampire and a villager becomes a zombie villager. Players are cured by dying or wearing full silver armor, villagers are cured by a golden apple.
- Lord of the Dead: Undead mobs are neutral toward you unless you attack them.
- Sun Curse: You burn in direct sunlight, unless you wear a leather helmet (it doesn't help in bat form).
(Only if you have a mod that adds silver)- Silver Allergy: Silver anywhere in your inventory cancels your gifts. Wearing/holding silver, or being hit by silver also gives you Slowness, Weakness, Blindness and Mining Fatigue.
(Only if you have a mod that adds garlic)- Vampire: You can't eat garlic. Leeching from someone who ate garlic in the last 5 minutes gives you Poison II for 15 seconds and blocks bat form.
Quantum Jumper
- 4th Dimensional slipping: Press your primary ability key to slip into or out of the 4th dimension.
- The 4th Dimension: In the 4th dimension you are invisible, can't be hit by mobs or players, and can walk through every block except bedrock and lead blocks (only if you have a mod that adds lead). Hold sneak to sink through the floor.
- Dimensional Strain: The longer you stay in the 4th dimension the hungrier you get and the weaker you become after you leave. Taking any damage throws you out and locks you out for 30 seconds. You can't place, break, or interact with anything in there.
- The 4th Dimension: In the 4th dimension you are invisible, can't be hit by mobs or players, and can walk through every block except bedrock and lead blocks (only if you have a mod that adds lead). Hold sneak to sink through the floor.
- Dimensional Strain: The longer you stay in the 4th dimension the hungrier you get and the weaker you become after you leave. Taking any damage throws you out and locks you out for 30 seconds. You can't place, break, or interact with anything in there.
If you find any bugs or if you thing something should be changed please let me know in the comments.