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Rad Radiation

Radiation mod adds datapack driven radiation for more complex modpacks
Sorta readible HUD, more to come with future update, it shouldn't count as both a counter as well as dosimeter.

Sorta readible HUD, more to come with future update, it shouldn't count as both a counter as well as dosimeter.

Very blue and bright!

Very blue and bright!

Demo radiation item.

Demo radiation item.

These are the Dev textures, an internal resource pack for usage. Blocks are detectors (redstone), decontaminators and absorbers, the decon and absorbers need a power mod for them to work.

These are the Dev textures, an internal resource pack for usage. Blocks are detectors (redstone), decontaminators and absorbers, the decon and absorbers need a power mod for them to work.

Description

Radiation mod focusing around modpack support. Allowing for many possible ideas of how
radiation should affect and function. Configs for mechanics, JSONs for specific data
around blocks, biomes, dimensions, entities, items, and effects.

Every value is datapack driven by ID or tag, and optionally conditional on item NBT,
dimension, or biome. Radiation sickness stages are JSON too (effects, attributes,
damage, or even running commands).

Sealed rooms and shielding, Geiger counters, Rad-X and RadAway, absorbers,
plus a provider API for addons. Jade, Curios, and couple backpack mod support.

Still in development, but used in Biohazard as part of a commission.

Thanks to the many people who have helped me make this mod! Y'all know who you are!

For examples datapacks join the discord to see and get help with other issues!

(License in game is MIT but that is for code, all assests are ARR)

The Rad Radiation Team

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