quickslotpriority-1.1.1-beta-neoforge-26.3.jar
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What's new
## [1.1.1-beta] - 2026-10-05
### Added
- **Villager Trading module**:
- Shift-click items directly into villager trade slots with configurable behavior: `replace`, `do_nothing`, or `move_to_second`.
- Automatic trade execution (auto-sell / auto-buy) with a configurable delay.
- **Note**: auto-trade requires the mod to be installed on **both the server and the client** to function.
- **Warning**: `auto_sell_all` is experimental, disabled by default, and requires confirmation to enable. Use at your own risk.
- Global whitelist of tradeable items, plus separate blacklists for auto-sell and auto-buy.
- "Pairs with emerald" list: items that prefer the RIGHT slot when an emerald is already on the LEFT.
- Configurable behavior for occupied slots and full inventory.
- **`/quickslot_config` in-game command** to edit the config without leaving the game:
- `/quickslot_config brewing ...` (enable, default_order, item_add, item_delete)
- `/quickslot_config furnace ...` (same as above)
- `/quickslot_config trading ...` (enable, auto_sell/buy, behaviors, delay, list management)
- **Enable toggles** for brewing and furnace modules (disable them independently).
- `/quickslot_status` now accepts subcommands: `brewing`, `furnace`, `trading`, plus list-dump subcommands.
### Changed
- **Command messages revamped** with color coding (para más placer).
- **`/quickslot_regenerate confirm`** now reloads automatically after regenerating.
- **`/quickslot_reload`** no more "verborrea" status report no señor.
- **Config file** regenerated with section separators, inline docs, and preset reference lists, (de nuevo, para más placer).
- Merchant auto-trade delay default raised from 5 to 20 ticks for stability.
- Brewing/furnace item commands entries now support preset indices instead of raw slot names.
### Known issues
- **`auto_sell_all`** is still experimental and doesn't fully work. Kept disabled by default and gated behind a confirmation prompt.
- **`when_inventory_full`** is saved and read correctly, but the "drop vs stop" behavior isn't fully applied at runtime yet — auto-sell halts whenever the inventory is full, regardless of the setting.
- **Disabling auto-trade doesn't fully stop it**: turning off `auto_sell_all` and/or the global whitelist (`whitelist_enabled = false`) does not always prevent auto-trade from running. This is a known limitation and will be addressed in a future release.
All Relations
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- Embedded Library
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