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Quick Skin

A modern skin changer that is fast and intuitive to use. Allowing you to change skins in-game, even for people who are “offline”/“non-premium.”
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Quick-Skin-1.21.3-v4.1.0 [Fabric]

File nameQuick-Skin-Fabric-1.21.3-4.1.0.jar
Uploader
ThePlumThePlum
Uploaded
Nov 11, 2026
Downloads
4
Size
5.6 MB
Mod Loaders
Fabric
File ID
9554543
Type
R
Release
Supported game versions
  • 1.21.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:quick-skin-1323980:9554543"

Learn more about Curse Maven

What's new

Added

  • A favourites fan

Bind the new Favourites Fan key in Quick Skin's settings (Client tab) or in Controls › Quick Skin, and one press fans your favourite skins and CPM models out as cards over the hotbar, in the skin menu's order. You keep walking while it is open: the mouse points at the cards instead of turning the camera, a click wears the card you point at, and the key again, Esc or a right click puts it away. The mouse wheel turns the page when you have more favourites than fit, and on a server with a skin-change cooldown the fan tells you how long is left.

  • Elytra with a cape of their own

The cape menu has Cape and Elytra tabs: in the Elytra tab, pick any cape for your elytra, keep them the same as your cape, or give them vanilla's elytra texture. In the Cape tab, right-click a cape to put it on your elytra. Other players with Quick Skin 4.1.0 see your elytra's own cape; players on older versions see your elytra wear your cape as before.

  • Every skin wears its own cape

Capes now belong to skins: each skin wears its own cape or none, and putting a skin on, from the skin menu or the favourites fan, puts its cape on. The cape menu picks the cape of the skin you are wearing; right-click any skin in the skin menu and pick Assign a cape... to choose another skin's. Its Elytra tab picks what the elytra wear with that skin (its cape, vanilla's elytra or another cape). A skin without a cape shows none at all, not even your Mojang cape, to you and to everyone else. A skin with a cape has it hanging from its card as a ribbon, edged purple when it also has its own elytra. When you update, the cape you are wearing goes to the skin you are wearing; your other skins start without one. CPM models wear no Quick Skin cape.

  • Your skins in every modpack

Skins, capes (animated ones too) and CPM models you import are kept in one library outside the Minecraft instance (%APPDATA%\QuickSkin on Windows, ~/Library/Application Support/QuickSkin on macOS, ~/.local/share/quickskin on Linux), so every modpack on your computer lists the same skins with the same favourites, models and the cape each skin puts on. Each modpack's own quickskin/uploads and CPM player_models folders are still read.

  • Hide Cosmetic Armor pieces from everyone

With Cosmetic Armor Reworked, a cosmetic piece over your armour is now a piece of its own on the skin menu's model: hide it and every other player sees the armour under it instead, like any hidden piece. The server needs this update for others to see it.

  • Silent admin commands

Put silent after /quickskin (for example /quickskin silent nickname random @a) and only the players themselves learn their new names or skins: nothing is said to whoever runs the command, to other operators or in a command block's output, and the names it gives show no account name beside them in the operators' tab list or in join and leave messages. Made for games where the admins play too.

  • Servers can turn HD skins off

An operator can untick Allow HD skins in the Server tab of Quick Skin's settings, and the server then takes standard 64x64 skins only, at once and without a restart; ticking it again allows them again. For another limit, set maxSkinResolution in config/quickskin-server.json to the widest skin allowed (128 for up to 128x128, 0 for none). Capes are not limited. A player whose skin is wider keeps it on their own screen and gets a chat message, and the rest of their look still syncs.

Fixes

  • Your own skin can be a favourite

The skin from your Mojang account, the purple one pinned first in the skin menu, now has the favourite star and the Favourite item in its right-click menu like any other skin, so it can join the favourites fan. It stays pinned first.

  • The favourites fan sounds like cards

The fan no longer plays a book's page turn every time you point at a card. Opening it, pointing at a card, turning the page, picking a card and putting its skin on now each have a soft sound of their own.

  • The skin menu no longer opens to a blurred screen in big modpacks

In modpacks with many HUD mods, mostly on NeoForge, opening the skin or cape menu in a world showed only the blurred world, with no menu over it. The menus now draw over their blur in any modpack.

  • The skin menu's player moves again with Fresh Animations and Fresh Moves

With Entity Model Features and a resource pack that animates players, such as Fresh Animations' Player Extension or Fresh Moves, the player in the skin menu stood stiff and trembling instead of sitting, walking or playing its idles, and its cape hung inside its body. The menu's player now poses and wears its cape as it does without those packs. In the world, the packs animate players as before.

  • The pause menu's players no longer shake with Fresh Animations

With Entity Model Features and a pack that animates players, the player in the pause menu and the one in the corner of the screen shook for a while after you walked, once you had turned one of them with its rotate button. They keep the pack's animations and no longer shake.

  • Skins show up in ReplayMod replays on every version

Replays recorded with ReplayMod now show the Quick Skin skins, capes and models players wore, and every change they made while recording, on every Minecraft version ReplayMod exists for. Before, only 1.20.1 did; newer versions showed everyone's Mojang skin.

  • No more crash at launch with CustomSkinLoader

Quick Skin and CustomSkinLoader can now be installed together: the game no longer stops at startup when another mod adds its own way out of the skin lookups Quick Skin uses.

  • The skin menu's player stays where you turn it

After you drag the skin menu's player round, it keeps facing the way you left it, so you can turn it round and click the pieces on its back. The title and pause menus' players still turn back.

  • The title screen's player no longer covers the splash text

At its usual size and place, the title screen's player now shrinks as much as the window and GUI Scale need to stay under the Minecraft logo and the yellow splash text. Once you move or resize it yourself, it stays exactly as you set it.

  • Poses picked on the title screen play their moves

Picking Sitting on the title screen now jumps onto the block as it does in the skin menu, also after you come back from a world, and the other poses ease in and out instead of snapping. From Minecraft 1.21.6 the previews draw the block under a sitting player and the jump onto it and off it again, and picking Walking walks.

  • No more neck stretch while idle

The previews no longer pick the idle that tilted the player's head over to each shoulder; the other five idles stay.

  • Elytra are no longer cut off in the menus (up to 1.21.5)

A sneaking or gliding player's elytra are drawn whole in the skin and cape menus instead of losing their lower part behind the menu, and the buttons around the model stay in front of it.

  • The skin menu's player no longer flickers when you switch views

Switching the skin column between the list and the grid inside a world no longer shows the player in another pose and size for a frame.

  • Sharing your account skin with vanilla players now works on NeoForge

On NeoForge servers, shareAccountSkinWithVanillaClients showed nothing to players without Quick Skin. It now works as on Fabric and Forge.

  • Settings that were not saved

A key bound in Quick Skin's settings is now written to the game's options, so it survives a restart, and a Quick Skin config file that cannot be read is no longer replaced with the defaults.

  • More fixes from a review of the whole mod

Animated capes no longer bleed their neighbouring frames, the "Latest last" sort sorts by date, deleting the skin you wore while a CPM model was your look no longer resets CPM, greyscale skins with transparency keep their colours when imported, the Import tile lists a deleted own skin again, the menus no longer appear on the F3+Esc pause screen, a broken Curios renderer no longer crashes the skin menu, Ears versions that fail to link only turn the Ears bridge off, ReplayMod's 1.20.1 watcher runs from the client tick, and servers keep animated capes' metadata when the upload limit is lowered.