Quick: Loot!
Quick: Loot! puts mob and block drops, and the experience they carry, straight into your inventory instead of leaving them on the ground. You walk past a kill and the loot is already yours, and a mined vein fills your slots while the experience bar fills with no orb in sight.
Overflow spills into carried Sophisticated Backpacks, loot containers get a one-click deposit button, party kills can be shared or rotated, and with Lightman's Currency installed your coins go into the equipped wallet rather than clogging the inventory.
What it does
- Drops land in your inventory. Mob death drops and block break drops are inserted into the killer's or breaker's 36 main slots the moment they would have spawned, merging into existing stacks first and then filling empty ones. Anything that genuinely does not fit stays in the world.
- Backpacks take the overflow. With Sophisticated Backpacks installed, the remainder continues into your carried backpacks through their filtered insert path, so filter, void, slot-blocker and overflow upgrades all apply.
- Experience comes with the loot. Mob and block experience is awarded directly instead of spawning orbs, using the same rules as picking an orb up, mending repairs first and all. Loot Journal still shows the pickup notification, and turning the config gates off restores vanilla drops and orbs completely.
- A quick-insert button on loot containers. Chests, shulker boxes, hoppers and dispensers the server has actually seen loot in get a button that empties them into your inventory in one click, and only for stacks you already carry. A config scope widens it to any container if you want that.
- Party loot. Kills shared with a party can go to the killing blow (the default), rotate one member per kill, or split every kill, either as a full copy per member or divided evenly with remainders to the primary. Block drops and experience are never shared.
- Coins go to your wallet. With Lightman's Currency installed, coin stacks on every insert path are credited to your equipped wallet first, with inventory and backpacks as the fallback when no wallet is worn. Loot Journal shows a pickup toast for any currency entering a wallet during play, exactly once per insert, including Lightman's Currency's own auto-pickup and wallet-screen deposits.
Party loot
Who receives a kill's loot is the rule and how much each recipient gets is the
amount, both set in server config (party.lootRule, party.lootAmount). At
the defaults the feature is inert: the killer keeps everything, exactly like
solo play.
| Rule \ Amount | OWNER_ONLY (default) |
FULL_TO_ALL |
SPLIT_EQUALLY |
|---|---|---|---|
KILLING_BLOW (default), killer only |
the killer gets the whole stack | the killer gets the whole stack (the only recipient) | the killer gets the whole stack (the only recipient) |
ROUND_ROBIN, one rotating member per kill |
the rotated member gets the whole stack | the rotated member gets the whole stack (the only recipient) | the rotated member gets the whole stack (the only recipient) |
FREE_FOR_ALL, every eligible member |
the killer (primary) gets the whole stack and the rest get nothing | every member receives a full copy of each stack | each stack divided evenly, remainders one each in stable order with the killer (primary) first |
Recipients are limited to party members who are online and in the killed mob's
dimension, so round robin rotates past the rest. Rotation state persists per
party in the world data, and each recipient's share rides the normal insert
chain (inventory, then backpacks), with any true remainder spawning at the
death site. Block drops and block experience are never party-shared.
Membership comes from Better Party, Open Parties and Claims or FTB Teams;
party.source=AUTO tries them in that order.
Settings
Installed and enabled there is nothing to do first: the defaults behave like vanilla plus straight insertion. Every toggle is a config value, editable in-game with Configured installed.
| Key | Default | What it does |
|---|---|---|
drops.enabled |
true |
Master switch for all Quick Loot behaviour |
drops.mobDrops / drops.blockDrops |
true |
Insert mob and block drops; experience follows the same gates |
drops.useBackpacks |
true |
Spill overflow into carried Sophisticated Backpacks |
drops.coinsToWallet |
true |
Route Lightman's Currency coins into the equipped wallet on every insert path |
drops.lootJournalNotify |
true |
Send inserted stacks and awarded experience to Loot Journal |
quickDeposit.enabled |
true |
Allow the quick-insert button; the server validates every click |
quickDeposit.scope |
LOOT_ONLY |
LOOT_ONLY shows the button only on containers the server has seen loot in, ALL_CONTAINERS on any whitelisted container |
showQuickDepositButton |
true |
Client-side display of the quick-insert button |
party.enabled |
true |
Distribute kill loot among party members |
party.source |
AUTO |
Party membership source; AUTO tries Better Party, then Open Parties and Claims, then FTB Teams |
party.lootRule |
KILLING_BLOW |
Who receives loot (see the matrix above) |
party.lootAmount |
OWNER_ONLY |
How much each recipient gets (see the matrix above) |
Turning drops.coinsToWallet off leaves coins as ordinary items, and setting
party.lootRule back to KILLING_BLOW returns every kill to solo behaviour.
Dependencies
The mod runs on its own; each of these is optional and adds a piece:
| Mod | Why | |
|---|---|---|
| Optional | Sophisticated Backpacks | Overflow spills into carried backpacks through their filtered insert path |
| Optional | Loot Journal | Pickup notifications for inserted stacks and experience (client side) |
| Optional | Lightman's Currency | Coins route into the equipped wallet, with a pickup toast for every wallet insert |
| Optional | Better Party, Open Parties and Claims, FTB Teams | Party membership for shared kill loot (tried in that order under AUTO) |
Credits
- NeoForge — the mod platform.
- Sophisticated Backpacks by P3pp3r1y — backpack overflow through its public API.
- Loot Journal by Obscuria — pickup notifications through its public API.
- Lightman's Currency by Lightman314 — wallet and coin routing through its public API.
- Better Party — party membership through its public API.
- Open Parties and Claims by Xaero — party membership through its public API.
- FTB Teams — party membership through its public API.
This mod embeds no third-party assets, textures, models or code.
License
GNU Lesser General Public License v2.1 — see LICENSE.
Copyright (c) 2026 Bitwise Madness.
AI disclosure
Parts of this project were written with the assistance of AI coding tools. AI-assisted code, data and documentation ship only after human review by the maintainers.

