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Quick: Loot!

Mob and block drops land straight in your inventory instead of on the ground, with backpack overflow, one-click container deposits, party loot sharing, and Lightman's Currency coins routed into your wallet.

Quick: Loot!

Quick: Loot! puts mob and block drops, and the experience they carry, straight into your inventory instead of leaving them on the ground. You walk past a kill and the loot is already yours, and a mined vein fills your slots while the experience bar fills with no orb in sight.

Overflow spills into carried Sophisticated Backpacks, loot containers get a one-click deposit button, party kills can be shared or rotated, and with Lightman's Currency installed your coins go into the equipped wallet rather than clogging the inventory.

What it does

  • Drops land in your inventory. Mob death drops and block break drops are inserted into the killer's or breaker's 36 main slots the moment they would have spawned, merging into existing stacks first and then filling empty ones. Anything that genuinely does not fit stays in the world.
  • Backpacks take the overflow. With Sophisticated Backpacks installed, the remainder continues into your carried backpacks through their filtered insert path, so filter, void, slot-blocker and overflow upgrades all apply.
  • Experience comes with the loot. Mob and block experience is awarded directly instead of spawning orbs, using the same rules as picking an orb up, mending repairs first and all. Loot Journal still shows the pickup notification, and turning the config gates off restores vanilla drops and orbs completely.
  • A quick-insert button on loot containers. Chests, shulker boxes, hoppers and dispensers the server has actually seen loot in get a button that empties them into your inventory in one click, and only for stacks you already carry. A config scope widens it to any container if you want that.
  • Party loot. Kills shared with a party can go to the killing blow (the default), rotate one member per kill, or split every kill, either as a full copy per member or divided evenly with remainders to the primary. Block drops and experience are never shared.
  • Coins go to your wallet. With Lightman's Currency installed, coin stacks on every insert path are credited to your equipped wallet first, with inventory and backpacks as the fallback when no wallet is worn. Loot Journal shows a pickup toast for any currency entering a wallet during play, exactly once per insert, including Lightman's Currency's own auto-pickup and wallet-screen deposits.

Party loot

Who receives a kill's loot is the rule and how much each recipient gets is the amount, both set in server config (party.lootRule, party.lootAmount). At the defaults the feature is inert: the killer keeps everything, exactly like solo play.

Rule \ Amount OWNER_ONLY (default) FULL_TO_ALL SPLIT_EQUALLY
KILLING_BLOW (default), killer only the killer gets the whole stack the killer gets the whole stack (the only recipient) the killer gets the whole stack (the only recipient)
ROUND_ROBIN, one rotating member per kill the rotated member gets the whole stack the rotated member gets the whole stack (the only recipient) the rotated member gets the whole stack (the only recipient)
FREE_FOR_ALL, every eligible member the killer (primary) gets the whole stack and the rest get nothing every member receives a full copy of each stack each stack divided evenly, remainders one each in stable order with the killer (primary) first

Recipients are limited to party members who are online and in the killed mob's dimension, so round robin rotates past the rest. Rotation state persists per party in the world data, and each recipient's share rides the normal insert chain (inventory, then backpacks), with any true remainder spawning at the death site. Block drops and block experience are never party-shared. Membership comes from Better Party, Open Parties and Claims or FTB Teams; party.source=AUTO tries them in that order.

Settings

Installed and enabled there is nothing to do first: the defaults behave like vanilla plus straight insertion. Every toggle is a config value, editable in-game with Configured installed.

Key Default What it does
drops.enabled true Master switch for all Quick Loot behaviour
drops.mobDrops / drops.blockDrops true Insert mob and block drops; experience follows the same gates
drops.useBackpacks true Spill overflow into carried Sophisticated Backpacks
drops.coinsToWallet true Route Lightman's Currency coins into the equipped wallet on every insert path
drops.lootJournalNotify true Send inserted stacks and awarded experience to Loot Journal
quickDeposit.enabled true Allow the quick-insert button; the server validates every click
quickDeposit.scope LOOT_ONLY LOOT_ONLY shows the button only on containers the server has seen loot in, ALL_CONTAINERS on any whitelisted container
showQuickDepositButton true Client-side display of the quick-insert button
party.enabled true Distribute kill loot among party members
party.source AUTO Party membership source; AUTO tries Better Party, then Open Parties and Claims, then FTB Teams
party.lootRule KILLING_BLOW Who receives loot (see the matrix above)
party.lootAmount OWNER_ONLY How much each recipient gets (see the matrix above)

Turning drops.coinsToWallet off leaves coins as ordinary items, and setting party.lootRule back to KILLING_BLOW returns every kill to solo behaviour.

Dependencies

The mod runs on its own; each of these is optional and adds a piece:

Mod Why
Optional Sophisticated Backpacks Overflow spills into carried backpacks through their filtered insert path
Optional Loot Journal Pickup notifications for inserted stacks and experience (client side)
Optional Lightman's Currency Coins route into the equipped wallet, with a pickup toast for every wallet insert
Optional Better Party, Open Parties and Claims, FTB Teams Party membership for shared kill loot (tried in that order under AUTO)

Credits

This mod embeds no third-party assets, textures, models or code.

License

GNU Lesser General Public License v2.1 — see LICENSE. Copyright (c) 2026 Bitwise Madness.

AI disclosure

Parts of this project were written with the assistance of AI coding tools. AI-assisted code, data and documentation ship only after human review by the maintainers.

Quick: Loot! Team

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