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Quest Queen

Tile Based Quest Mod
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questqueen-1.1.211-neoforge1.21.1.jar

File namequestqueen-1.1.211-all.jar
Uploaded
Oct 6, 2026
Downloads
13
Size
14.1 MB
Mod Loaders
NeoForge
File ID
9075251
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:quest-queen-1718532:9075251"

Learn more about Curse Maven

What's new

Changes since 1.1.206:

1.1.207

Closing the book no longer breaks Iris and Distant Horizons.
1.1.208: teams, claims, permissions, book fixes

Quest teams now use FTB Teams (optional dependency). Without it, each player is solo. Existing teams migrate once to the player's FTB personal team.
Team inventory counts no longer flap between members.
Claiming rewards can't double-grant, and a failed reward no longer blocks the others.
Choosing a reward (TAKE A / TAKE B) now checks the quest is unlocked and unclaimed.
Progress database use is safe across threads, with a warning if it's touched off-thread.
Editor access ends when a player is de-opped.
Grant-all is op-only.
/questqueen reset refuses on a shared team; reset <player> team resets the whole team.
/questqueen team now points to FTB Teams.
Search no longer shows hidden quests or leaks locked quest text.
The J key is ignored while the search box has focus.
The in-book editor and about 1,700 lines of dead code are gone.
NEW timers reset between worlds, and item icon rendering moved to the client thread.
1.1.209: Ledger quest card

Card restyled: hairline frame, state rail, state word in the state colour.
Task rows have a dotted leader and a right-aligned count (7/16, DONE).
Footer: rewards with counts on the left, buttons right-aligned. PIN and CLAIMED are outlined; CLAIM is yellow, SUBMIT is green.
1.1.210: board and sidebar

Tiles match the card: state rail, count and progress bar on open quests, a CLAIM chip when rewards wait, locked tiles dimmed.
Sidebar rows show done/total or DONE, a progress bar, and a badge for unclaimed rewards. The top bar shows the book-wide total.
Progress bars ease to new values.
CLAIM buttons get a passing glint.
Claimed rewards fly to the sidebar badge, which pops.
Unlocking a quest fades it in and settles its title.
Sidebar bars sweep in when the book opens.
Hovered tiles lift.
1.1.211

The card's dotted leaders light up with each task's progress.

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