QuarryIndustrial-1.3.1.jar
Curse Maven Snippet
What's new
1.3.1 — Fewer stutters
Fixes
- Fixed the periodic game freeze caused by the console map. The terrain the map remembers was written to disk every minute from the client's main thread, compressing the whole file in one go; the more you explored, the longer the hitch. Autosaving (and saving when you close the console) now copies the index and writes it on a background thread. Closing the game or leaving the world still waits for the save to finish so nothing is lost, and the file is written to a temporary one and renamed at the end, so quitting mid-write can no longer corrupt it. The file format is unchanged: existing saved maps load as before.
Changes
- The Maintenance Drone searches more cheaply. Every 5 seconds each pad used to walk every block entity in every loaded chunk within its radius (up to ~2000 blocks with range upgrades) to find a quarry, offshore rig or distillation column to service. The mod now keeps a registry of those machines (added when their chunk loads, removed when it unloads or the machine breaks) and the pad only goes through that list. It still only services machines in loaded chunks; same result, far less work per tick.
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