QNet

Industrial tech from the first dynamo to dimensional rifts: build animated multiblock factories, run simulated reactors from fission to fusion and mine virtual dimensions with rift gates. Recipes adapt to other mods’ materials.
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qnet-1.1.0+mc26.3-neoforge.jar

File nameqnet-1.1.0-mc26.3-neoforge.jar
Uploader
cptgummiballcptgummiball
Uploaded
Nov 14, 2026
Downloads
9
Size
7.5 MB
Mod Loaders
NeoForge
File ID
9611238
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:qnet-1774539:9611238"

Learn more about Curse Maven

What's new

Changes

  • Rift structures with the Build Projector: all seven Rift structures now work with the same Build Projector as every other plant. Place the controller, right-click it with the Build Projector, and the projector screen opens with the structure's plan; missing blocks show as ghost blocks, blocks in the way as red boxes, and the screen lists the materials you still need. The Rift Gate is shown at the gate diameter of the server. This also fixes the report that the Rift projector showed only wrong blocks and no hologram.
  • Rift Projector retired: the separate Rift Projector block can no longer be crafted and is hidden from the creative tab and the recipe viewers. Placed ones keep working and give a Build Projector when you break them.
  • Little Star: when the star is off, its containment lances no longer stick out of the plant. They pull back into the rod drives in the walls.

Fixes

  • Two-way switches: clicks on switches with two positions in machine windows (for example "Heat first to" on the Tokamak and the Little Star) were refused by the server. They work again.

For mod developers

The API stays version 1 (qnet-api-1); everything below is an addition. Details and examples: For Mod Developers.

  • Own multiblocks (QNetApi.structures()): register roles and fixed plans; QNet validates them, connects QNet's casing, glass and ports (energy, items, fluids, gases, heat) and shows the plans in the Build Projector and the codex.
  • Machine windows (QNetApi.screens()): describe a window and QNet draws it, with real slots and the telemetry tab.
  • Machine frame (QNetApi.machines()): QNet's lookups, upgrade rules and telemetry (with own stop reasons) for addon machines; ports(...) offers energy input, items, fluids and gases of a single-block machine on all six sides through QNet's loader adapters.
  • Fuel gases (QNetApi.fuels()): addon gases with a heating value burn in the Gas Turbine, Piston Engine and Gas Flare and can be compressed.
  • Claims (QNetApi.claims()): ask the claim mods QNet is connected to before a machine acts on a place.
  • Codex pages: addons ship pages as resources and appear in QNet's codex (codex format 1).

Requirements

  • Required: Pipster 1.2.0 or newer.
  • Required on Fabric: Fabric API.
  • Everything else is optional.

Links