promotional bannermobile promotional banner

Qliphoth Protocol

Unlisted
Dear Guest: I formally invite you to a mod based on Lobotomy Corporation and Library of Ruina.
Back to Files

Qliphoth Protocol v0.0.5.5

File nameqliphoth_protocol-0.0.5.5.jar
Uploader
Damien151515Damien151515
Uploaded
Apr 18, 2026
Downloads
49
Size
5.6 MB
Mod Loaders
Forge
File ID
7947344
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:qliphoth-protocol-1509676:7947344")

Learn more about Curse Maven

What's new

v0.0.5.5 Changelog:


Mindscape Overhaul:

[Audio Transcript: Initial Mindscape Tethering]

"Tether established. Asset-0083 is standing on the 0-0 coordinates. The Terminal is active." 

"Excellent. Instruct 0083 to deposit the Enkephalin, interact with the Terminal, and immediately initiate recall. Do not let them linger." 

"Command sent... They aren't moving. They're just staring over the edge of the platform." 

"Tell the thing to step away from the void." 

"S-Sir, they're screaming. They're saying the dark is moving... that there's a thread unspooling in the black."

"Hit the emergency recall."

(A violent static burst, followed by a wet, heavy thud on the laboratory floor.)

"...Status."

"Recall successful. But the Asset is... expired."

"Physical trauma?"

"Not from the fall. Their skull is fractured from the inside out. Whatever they saw in that dimension, their mind couldn't contain it. It physically tore them apart."


"Scrub the blood off the Terminal casing. And update the deployment protocols for the next batch. Put it in bold: Maintain mental stability at all times."

 

Attributes Added:

 

  • Accessible in the new Mindscape
  • Requires PE-Boxes to upgrade each stat (Graph below)

 

General Changes & Additions:

  • Unique Asset ID assigned upon first load in the world. This is unique and unchangable for each player. 

 


 

Hey guys.

Now, Mindscape has a reason to exist!

There will be additions to the new structure, but for now, it is the way you upgrade your stats.

Outside of just buffing your stats, your rank will be used to meet requirements as well.

This should help:

Upgrade Costs (Fortitude, Prudence, Temperance):
Level I -> II: 4 PE-Boxes
Level II -> III: 8 PE-Boxes
Level III -> IV: 12 PE-Boxes
Level IV -> V: 16 PE-Boxes
Level V -> EX: 24 PE-Boxes

Justice Upgrade Costs (3x):
Level I -> II: 12 PE-Boxes
Level II -> III: 24 PE-Boxes
Level III -> IV: 36 PE-Boxes
Level IV -> V: 48 PE-Boxes
Level V -> EX: 72 PE-Boxes

Agent Stat Thresholds:
Fortitude (Max Health): 20 HP -> 24 HP -> 28 HP -> 32 HP -> 36 HP -> 40 HP (EX)
Prudence (Max Sanity): 30 SP -> 45 SP -> 65 SP -> 85 SP -> 100 SP -> 120 SP (EX)
Temperance (Dodge Power): 0.4 -> 0.5 -> 0.6 -> 0.7 -> 0.8 -> 1.0 (EX)
Justice (Movement Speed): 0.100 -> 0.103 -> 0.106 -> 0.110 -> 0.115 -> 0.120 (EX)

Total PE-Boxes required to reach Agent Rank EX: 384