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PVP Impact Frames

!!!EPILEPSY WARNING!!! Adds impact frames that plays on mace/spear hits, shield breaks, ... Or just any hits at all! Fully client-sided, configurable and customizable.
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Description

If you are a content creator using this mod, make sure to put an epilepsy warning in the video title or on screen.

1.21.1 port coming soon! Follow the project to be notified when it drops.

Discord Modrinth Curseforge

Overview

  • Adds fully configurable impact frames to Minecraft.
  • You can customize how long they last, the delay between them, their sprites, their colors, what can trigger them,… right in the options.
  • All settings can be found inside the Accessibility tab, under the Impact Frames subtab, edited via ModMenu, or accessed with an in-game hotkey.
  • This mod is still in active development and will be constantly receiving updates and ports! Join the discord server to be kept up to date on new releases.
  • The newest releases come bundled with a few community-made resource packs. Credits goes to jouci, draconivr2.0, aurahmana and younotgoth(4give) on discord for their wonderful creations.
  • You can make your own custom impact frames with this template.

Available settings

Keybinds

Toggle

  • Toggle impact frames. Default: I

Menu

  • Brings up the config menu for Impact Frames. Default: M

General

Duration (ms)

  • How long the impact frames sequence last (in milliseconds), split evenly between all frames. Set to 0 to disable.

Delay (s)

  • How long the game will wait after an impact frame before the next one can be triggered (in seconds).

Frame count

  • How many frames is in a sequence (1-5). Default: 2

Cinematic mode

  • Whether to render the GUI during impact frames (equivalent to F1).

No freeze mode

  • Whether impact frames freeze the view.

Stretch texture

  • Whether the impact frame texture is scaled and centered to preserve aspect ratio, or stretched across the entire screen.

Pitch

  • The pitch of the sound. Also affects the length of the sound. Set to 0 to disable.

Chance

  • The chance of the frame happening per hit.

Chance decay

  • How much the chance decreases per impact frame trigger.
  • If this setting is enabled, impact frames can trigger consecutively regardless of the delay. Instead, the chance will reset after the delay.

Hit conditions

All hits

  • Impact frames will trigger on any hits.

Full hit

  • Impact frames will trigger on a fully charged hit (strong attack).

Critical hit

  • Impact frames will trigger on a critical hit.

Totem pop

  • Impact frames will trigger on totem pops.

Kill

  • Impact frames will trigger on kills.

Mace smash

  • Impact frames will trigger on a mace smash.

Spear charge

  • Impact frames will trigger on a spear charge hit.

Shield break

  • Impact frames will trigger upon breaking someone's shield with an axe.

Eligible items

All items

  • All items can trigger impact frames.

Special weapons

  • Maces and spears can trigger impact frames.

Normal weapons

  • Swords, axes and tridents can trigger impact frames.

Tools

  • All tools can trigger impact frames.

Target entities

All entities

  • Hitting all entities can trigger impact frames.

Neutral mobs

  • Hitting all neutral mobs can trigger impact frames.

Hostile mobs

  • Hitting all hostile mobs can trigger impact frames.

Humanoid mobs

  • Hitting all humanoid can trigger impact frames.

Players

  • Hitting players can trigger impact frames.

How to change impact frame texture

  • Make a resource pack that overrides the files impact-frames/textures/effect/frame_<0-4>.png

  • Join the discord server to get access to a template, along with community-created impact frames..

Final notes

  • Join the discord server to be notified of updates, report bugs, or suggest new features.

The PVP Impact Frames Team

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I make needless complex datapacks! Usually origins. Commissions are open. Feel free to suggest any fixes, ports or additions to my projects.

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