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Warden bossfight

Turns a player into a boss with warden and sculk-based abilities
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Description

Overview

  • Allows you to turn a player into a warden boss.
  • To bring up the main menu, either use /reload or /function warden/setup. From there, you can turn yourself into a warden, change configs, stats, and ability cooldowns. Full explanation below.
  • This datapack uses some tricks to be compatible with ALL minecraft versions from 1.20.5 up to 1.21.11, with a singular release.

Warden stats

  • 500 health
  • 5 attack damage
  • 70% knockback resistance
  • +50% movement speed
  • +20% water movement speed
  • +10% size
  • 0.5 block step height
  • +0.5 block range
  • no fall damage
  • no soul sand slowdown
  • fire resistance
  • night vision
  • infinite hunger, but no health regen

Warden abilities

Sonic boom

  • Shoots a sonic blast.
  • Default cooldown: 5s

Descending dark

  • Jump into the air before charging down, dealing damage and burning an area around the landing location.
  • Default cooldown: 10s

Wild charge

  • Briefly wind up before gaining a huge speed boost, blowing up the first target you run into.
  • Default cooldown: 15s

Agitate

  • Most abilties spread sculk. Cause nearby sculks to catch fire and spread to nearby sculk, blinding, weakening and slowing entities hit.
  • Default cooldown: 20s

Warden menu

Give warden's mark

  • Give yourself an item you can shoot other players with to mark them. Marked players will initiate a transformation sequence upon death and gain their stats and abilities.

Remove warden

  • Remove the current warden's attributes, abilities, and bossbar.

Become warden

  • /tag @s add warden_mark
  • Running the command marks you as the next warden. You can also change @s to another player's name to mark them instead

Uninstall

  • /function foppy:uninstall
  • Uninstalls the datapack.

Configs

Infect blocks

  • Whether warden can turn soft blocks into sculk. Agitate will work on all blocks if this is disabled.
  • Default: 1 (true)

Warden health

  • How much health a warden starts with. Since you can change this value, wearing armor is not recommended.
  • Default: 500

Warden damage

  • How much base damage the warden deals. Weapons are also not recommended.
  • Default: 5

Requires death

  • Whether a marked player needs to die to turn into a warden. If disabled, whoever gets marked becomes a warden immediately.
  • Default: 1 (true)

Use custom game rules

  • Whether the datapack will set its game rules during the next reload, being:
    • doImmediateRespawn: true
    • mobGriefing: false (Explosions will destroy blocks if true)
    • sendCommandFeedback: false
  • When disabled, you still need to set the gamerules manually. They just won't be reset on the next /reload

Final notes

  • Join the discord server to suggest more features, configs and attacks.
  • Don't try to spawn two wardens at once, it won't end well.
  • Credit to lowpolyellie on discord for creating wild charge and descending dark.
  • If you want to use this datapack for commercial purposes, please notify me before doing so. This is just for tracking purposes, I have no issues with people profiting off of my work

The Warden bossfight Team

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I make needless complex datapacks! Usually origins. Commissions are open. Feel free to suggest any fixes, ports or additions to my projects.

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