purescale-normal-neoforge-mc26.2-1.3.0.jar
Curse Maven Snippet
What's new
Purescale 1.3.0 Release Notes
🌟 Major Highlights & Overhaul
1. New Tabbed Settings UI (Compact 350px)
- Compact Sidebar Architecture: Panel width constrained from 520px+ (68% screen width) down to a sleek 350px right-docked panel, keeping the game viewport clearly visible.
- Removed Cliche Sci-Fi Artifacts: Completely eliminated all 2px vertical cyan line ticks next to headers and titles. Replaced with clean typography hierarchy.
- 4 Intuitive Tabs:
- General: Master enable toggle, upscaler mode selection (DLSS/FSR/NIS/XAIS), quality preset, sharpness, performance mode, and hardware status.
- Frame Gen: Frame generation factor (2x, 3x, 4x), engine selection, min real FPS cap, frame pacing, frame warp, low latency, and realistic latency.
- Artifacts & Guards: Artifact guard slider (0-100%), quick-turn guard, edge fill, denoise & clarity, entity protection, and hand native guard.
- Profiles & HUD: Named profile snapshots (save/load/new/delete), detailed overlay HUD, standalone frame pacing, and base FPS cap.
- Interactive Hover Tooltips: Hovering any tab button immediately displays contextual help explaining the section's purpose.
2. Feature Pruning & Optimization
- Fully removed 5 deprecated / unstable options from the UI and configuration:
- Motion Sharpen (
motionSharpen,motionSharpenStrength) - Motion Smoothness (
fgMotionResolution,motionAdaptive) - Static Refinement (
staticRefine) - Camera Motion Sharpen (
motionSharpenCamera) - Black Frame Insertion (BFI) (
bfi,bfiStrength)
- Motion Sharpen (
3. Fullscreen & Windowed Mode Stability Fix
- Eliminated Presentation Deadlock: Resolved the issue where entering a world in fullscreen would cause an immediate video freeze requiring F11 toggling. The culprit (
PurescaleFirstJoinFixautomated off/on toggle) has been neutralized, ensuring uninterrupted presentation for both DLSS and OpenGL Frame Generation.
4. Native H2 Hand Guard Protection (With the support of @pesto_man)
- Retained full
PurescaleIrisHandGuarddepth isolation andclassic_native_mvec_hand_h2vertex/fragment shading to completely eliminate hand and held-item ghosting and motion smearing with shaders.
5. Multi-Version & Platform Agnostic
- NeoForge 1.21.x range support broadened to
[1.21, 1.21.2). - Introduced universal runtime platform abstraction supporting Fabric, Forge, and NeoForge across modern Minecraft editions.
6. Purescale Normal Edition
- 100% Shader-Based & Hardware Agnostic: Runs purely in OpenGL shaders without any native
.dllfiles, Streamline dependencies, or DLL installers. - Full Compatibility: Works on AMD, Intel, NVIDIA GTX/RTX, macOS / Linux / Windows without vendor lock-in.
- Includes UI & Stability Overhaul: Received the exact same compact 350px tabbed UI, hover tooltips, FirstJoin freeze fix, and removal of broken settings while keeping upscalers (FSR 1, FSR 3, NIS, Bicubic, Bilinear, XAIS) and shader frame generation engines (Optical Flow, Reprojection, Interpolation, Adaptive, Smart, Hybrid, Fluid, Cinematic).
Special thanks to @pesto_man for his support this mod!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

