If you have questions or need help getting started, join our Discord!
Contributing
Pull requests are welcome. For significant changes, please open an issue first to discuss what you would like to change. If you would like to support PulseLib, feel free to donate.
License
All code and artwork are licensed under the
Why PulseLib?
Extremely fast - designed for high-performance animation
Supports any geometry, not just cubes
Animation stacking system
Resource reloading support
Lightweight and minimal overhead
Works with models from Blockbench, Blender, Maya, and more
PulseLib vs GeckoLib
Feature
PulseLib
GeckoLib
Any geometry
✅
❌
Performance
⚡ Very high
Medium
Animation stacking
✅
Limited
Resource reloading
✅
✅
Lightweight
✅
❌
Q/A
Q: Where can I get information about updates?
A: You can always check the [Discord](https://www.discord.gg/cwydhvYb2M) channel, where fresh development updates are posted regularly.
Q: Can I suggest an idea or a fix?
A: Absolutely! In the same Discord channel, we’re open to all your ideas and suggestions.
Q: What about republishing?
A: It’s allowed, but please make sure to include a link to the CurseForge page.
Q: Fabric version?
A: If there’s enough demand, I can make one. But personally, I don’t like Fabric.
Q: Is this GeckoLib?
A: No, it's designed to be significantly faster and more flexible than traditional Minecraft animation libraries.
Q: Is this compatible with X?
A: No idea, just test and say me. List of known incompatibilities will be published below. As soon as I have time - I will try fix it
Q: Any shapes? What about circles?
A: Circles, toruses, stars… anything you can model in Blockbench, Blender, Maya, or any other modeling program.
Q: Modeling in Maya? For Minecraft?
A: Yep. Just export models as .glb and import them into the game.
Q: Animations?
A: As many as you want. PulseLib supports layered and stacked animations.
Q: Can you show example?
Q: Can you add X feature?
A: Yes, I can. But do add something, I have to know what you want those feature. So, come to discord and tell me about it.
A mod about mutations and evolution, where you control an organic ecosystem, creating structures and creatures from living matter. Harness biomass to develop your colony, but be prepared for the dangers your experiments may bring
A mod about mutations and evolution, where you control an organic ecosystem, creating structures and creatures from living matter. Harness biomass to develop your colony, but be prepared for the dangers your experiments may bring