infinity-8.0.jar
Curse Maven Snippet
What's new
Infinity 8.0
7.3 to 8.0. The mod went from a Palladium addon pack with KubeJS scripts to a standard Java mod, and almost everything changed on the way.
Highlights
- Rebuilt from the ground up as a standard Java mod (still a Palladium addon). Faster, more reliable and needs far fewer other mods
- Around 25 new abilities across the stones
- New gauntlet: any stone fits any slot, its own stone menu on G, stones stay on the gauntlet item, skins belong to the gauntlet
- New Snap: four separate abilities you press twice to confirm, and Kill Half really kills now
- Space Stone portals rebuilt, see-through portals with Immersive Portals, and a Tesseract that jumps between dimensions
- All commands moved under /infinity, with new admin commands
- JSON systems for custom stones, skins, gauntlets, ground items and skill tree themes
Requirements
- Required: Palladium, GeckoLib, Chrono API, Pehkui
- No longer needed: KubeJS, CoreWithStuff, Pantheon Sent, Colourful Hearts, Huge Structure Blocks
- Curios API is now optional (recommended)
- Immersive Portals is optional and adds see-through Space Stone portals
- Infinity Protocol turns ten nanotech suits from Satsu's Iron Man Addon and Fsang's Heropack into proper custom gauntlets that keep their stones on the suit
The Infinity Gauntlet
- Own stone menu, any stone fits any slot, addon stones included
- Opens with G, or right-click in the main hand
- Stones are stored on the gauntlet item, so they go wherever it goes
- Gives powers from the off hand or Curios hands
- 19 skins (new: Cheeselander and the Burnt Gauntlet), now belonging to the gauntlet
- Any item or power can be a gauntlet through custom gauntlet files (replaces the built-in Omnitrix and Black Panther necklace support)
- Tooltip shows its stones properly
- New first-person look based on Lucraft Core's
- Fixed the syncing problems from 7.3
The Snap
- The five-option Snap wheel is now four abilities: Kill Half of All Entities, Kill All Hostile, Kill Other Players and Destroy Stones
- Each one needs pressing twice within 3 seconds
- Kill Half turns the snapped half to dust instead of sending them to the Soulworld
- Kill All Hostile and Kill Other Players still send targets to a locked cell in the Soulworld
- Removed Bring Back the Snapped
- Destroy Stones is a 7 second ritual with a burst for each stone, and earns Peace in our Time
- The burn is unchanged: half a heart and locked abilities for a Minecraft day
The Stones
- All six stones work in the Curios head slot (only the Mind Stone did in 7.3)
- Stones glow brighter while using their abilities, as do the Scepter, Aether and Eye of Agamotto
- Aims, beams and arm effects come from the hand holding the stone or container, left-handed players included
- Skill tree prices scale with ability strength: 1 to 4 Aspects of Existence for everyday abilities, 32 for big ones like Black Hole, Meteor Storm and Freeze Time
- Each stone's skill tree has its own color, and most passives have a free toggle
- The Power Stone's power ID is now infinity:power_stone (was infinity:power_stone_passive)
Power Stone
- New: Impower, a damaging bolt that scales with power level (replaces the old Health Boost and Resistance version)
- New: Super Punch, Rocket Burst and Power Cyclone
- Changed: Cosmic Explosion is now the unlock for Rocket Burst and Power Cyclone instead of a ring of TNT
- Changed: Meteor Storm breaks a moon apart over the spot you look at, sized by power level
- Changed: at full power, Power Blast explodes where it hits instead of summoning TNT
- Changed: holding the bare stone makes it unstable and fires rockets around you instead of TNT and Wither
Space Stone
- New: Jump Teleport, a portal pair to the block you look at (replaces look-at Teleport)
- New: Spatial Lock freezes whatever you hold with Telekinesis in place
- Removed: the Teleport Command and /space_tp. The rebuilt Teleport menu does the same job
- Changed: Telekinesis picks up blocks as well as mobs, is a toggle, and throws what you hold like a projectile
- Changed: Black Hole follows where you look and can be thrown
- Changed: the tree starts at Force Field, and portals work with Immersive Portals
Reality Stone
- Changed: Block Duplication is now Copy Block and Paste Block. Copy any block, then turn other blocks or everything around you into it
- Removed: Effects
Soul Stone
- New: Soul Storage, Soul Heal and Soul Drain. Store up to 50 souls from kills, spend them on healing, or pull the soul out of a mob
- Changed: Exit Soulworld returns everyone to the exact spot they came from
- Changed: Effect Immunity stops bad effects from being applied at all
Time Stone
- Changed: Projectile Stop catches every projectile within 6 blocks, holds it while near you and releases it 2 seconds after
- Changed: the Time Command uses /infinity time set and always moves time forward
- Changed: Slow Time and Freeze Time use Chrono API directly and keep you moving at normal speed
Mind Stone
- New: Clones, Mind Reading and Disguise
- Changed: Intangibility has a 10 second cooldown
Containers and Items
- Cosmi-Rod: one rod with a socket for any stone, addon stones included, plus a new Shockwave ability
- Orb: random combination per world, with its length set in the config
- Eye of Agamotto: one animated Eye you open, take the stone from and put back. Every Eye shows whether the world's Time Stone is in it. If it breaks, the stone drops
- Scepter: if it breaks from durability, the Mind Stone drops
- Tesseract: right-click to jump to the next dimension, opens with a burst of rays
- Aether: lids swing open and red light pours out first
- Dropped stones and containers are proper ground items that can't be destroyed, and stones are rescued from the void
- Tesseract, Aether and Cosmi-Rod lie on the floor in structures as ground items. The Scepter hangs full size in an invisible frame
- Telephone finds the Soul Guardian wherever it is, and it always gets home
- New: Temple Beacon
- New: shared materials. The same metal from different mods works in every recipe, no Recipe Unification or KubeJS needed
- Removed: the old Black Hole item
Commands
- Removed /space_tp, use the Teleport menu
- /time_set is now /infinity time set
- /locateplayer is now /infinity soul locateentity, which finds named mobs too
- /unlockstones is now /infinity unlock_stones and /infinity lock_stones
- /unlock_orb is now /infinity unlock_orb
- New: /infinity ability, /infinity gauntlet snap, /infinity gauntlet skin, /infinity orb, /infinity soulguardian, /infinity summon malekith, /infinity soul zombies and /infinity locate_real
Worlds and Exploration
- Vormir's Edge is built one chunk at a time as you explore, so Huge Structure Blocks isn't needed
- The Garden is now a planet in Ad Astra too
- The Morag Temple generates dry and fully under the sea, so its redstone works
- Fake structures share the real ones' IDs, so /locate and Explorer's Compass can't tell them apart
- Soul Guardian explorer maps always show the real structure in its own dimension. The Morag, Aether Chamber and Sanctuary maps no longer come out blank
- Whether the Power Stone and Time Stone were taken is stored in world save data instead of a barrier block on Morag
- Six new advancements, including a hidden one
- Old 7.3 worlds are converted when they load
For Addon Makers and Server Owners
- Custom stones, gauntlet skins, custom gauntlets with their own menus, ground items, glowing stone containers and skill tree themes, all from JSON in your own namespace
- Immunities: mental, reality, soul and spatial immunity as abilities, conditions, tags and a Java API
- 48 ability types and 18 conditions for your own Palladium powers
- A config file, with switches for real and fake structures
- /infinity ability disable to switch any ability off on a server
This mod has no additional files

