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Pueblo Vivo

Turn vanilla Minecraft villages into living settlements with contracts, builder villagers, resources, events and chronicles.
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pueblovivo-1.7.0.jar

File namepueblovivo-1.7.0.jar
Uploader
NeuroStudiosNeuroStudios
Uploaded
Aug 14, 2026
Downloads
52
Size
375.1 KB
Mod Loaders
Forge
File ID
8649341
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pueblo-vivo-1596656:8649341")

Learn more about Curse Maven

What's new

Changelog

1.7.0 - Opt-In Village Management Update (2026-08-14)

This update was shaped directly by community feedback. Pueblo Vivo no longer assumes control of every village the player visits.

Opt-in village management

  • New villages remain fully vanilla until the player explicitly registers them with Pueblo Vivo.
  • Existing villages already stored in a world remain registered and keep all their progression data.
  • Automatic registration is disabled by default through the new auto_register_villages common config option.
  • Modpack authors can restore the previous behavior by setting auto_register_villages=true.

Registration controls

  • Normal use of the Citizenship Module opens the panel without registering a nearby village.
  • Sneak-use the Citizenship Module to register a detected village and open its management panel.
  • The dedicated village scan key remains an explicit registration method.
  • Added clear English, Spanish (Spain) and Spanish (Mexico) instructions when viewing an unmanaged village.

Vanilla interaction compatibility

  • Unregistered villagers retain their normal vanilla trading interaction.
  • Pueblo Vivo custom trade listings are only generated for villagers inside registered settlements.
  • Reputation-based price adjustment only intercepts villagers belonging to registered settlements.
  • Personal villager stories now use sneak-right-click, leaving normal right-click available for trading.
  • Village reputation penalties, chest ownership, golem interactions, zombie-villager aid and nearby combat rewards now require a registered Pueblo Vivo village.

Compatibility

  • No world migration is required.
  • No existing registered village is removed or reset.
  • Unregistered villages are ignored by Pueblo Vivo simulation, stories, projects and economic systems.
  • Dedicated-server behavior remains authoritative and configurable.

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