pueblovivo-1.7.0.jar
Curse Maven Snippet
What's new
Changelog
1.7.0 - Opt-In Village Management Update (2026-08-14)
This update was shaped directly by community feedback. Pueblo Vivo no longer assumes control of every village the player visits.
Opt-in village management
- New villages remain fully vanilla until the player explicitly registers them with Pueblo Vivo.
- Existing villages already stored in a world remain registered and keep all their progression data.
- Automatic registration is disabled by default through the new
auto_register_villagescommon config option. - Modpack authors can restore the previous behavior by setting
auto_register_villages=true.
Registration controls
- Normal use of the Citizenship Module opens the panel without registering a nearby village.
- Sneak-use the Citizenship Module to register a detected village and open its management panel.
- The dedicated village scan key remains an explicit registration method.
- Added clear English, Spanish (Spain) and Spanish (Mexico) instructions when viewing an unmanaged village.
Vanilla interaction compatibility
- Unregistered villagers retain their normal vanilla trading interaction.
- Pueblo Vivo custom trade listings are only generated for villagers inside registered settlements.
- Reputation-based price adjustment only intercepts villagers belonging to registered settlements.
- Personal villager stories now use sneak-right-click, leaving normal right-click available for trading.
- Village reputation penalties, chest ownership, golem interactions, zombie-villager aid and nearby combat rewards now require a registered Pueblo Vivo village.
Compatibility
- No world migration is required.
- No existing registered village is removed or reset.
- Unregistered villages are ignored by Pueblo Vivo simulation, stories, projects and economic systems.
- Dedicated-server behavior remains authoritative and configurable.
This mod has no additional files

