Pueblo Vivo

Turn vanilla Minecraft villages into living settlements with contracts, builder villagers, resources, events and chronicles.
Back to Files

pueblovivo-1.3.0.jar

File namepueblovivo-1.3.0.jar
Uploader
NeuroStudiosNeuroStudios
Uploaded
Jul 23, 2026
Downloads
44
Size
320.0 KB
Mod Loaders
Forge
File ID
8491486
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pueblo-vivo-1596656:8491486")

Learn more about Curse Maven

What's new

Changelog

## 1.3.0 - Modpack Compatibility Update (2026-07-22)

This update prepares Pueblo Vivo for better integration into modpacks—particularly with quest systems like FTB Quests—without adding a mandatory direct dependency.

### Modpack compatibility

- Added advancements designed so that FTB Quests and other quest systems can detect key milestones.
- Compatibility works indirectly: Pueblo Vivo remains standalone, while modpacks can read its progress.
- Installing FTB Quests is not required to use Pueblo Vivo.
- The new advancements can be used as objectives in custom quest chapters.

### New quest advancements

- `pueblovivo:modpack/council_house_created`
- `pueblovivo:modpack/tutorial_feed_village`
- `pueblovivo:modpack/warehouse_marked`
- `pueblovivo:modpack/first_defense_built`
- `pueblovivo:modpack/house_built`
- `pueblovivo:modpack/specialization_chosen`
- `pueblovivo:modpack/council_tutorial_complete`
- `pueblovivo:modpack/project_completed`
- `pueblovivo:modpack/first_threat_survived`

### Milestones linked to actual gameplay

- Creating the Council House now grants a detectable advancement.
- Feeding the village during the tutorial now grants a detectable advancement.
- Marking the community warehouse now grants a detectable advancement.
- Completing the first defense now grants a detectable advancement.
- Building a house now grants a detectable advancement.
- Choosing a specialization now grants a detectable advancement.
- Completing the Council tutorial chain now grants a detectable advancement.
- Completing any village project now grants a repeatable advancement.
- Surviving the first major threat now grants a detectable advancement. ### Documentation for modpack makers

- Added `MODPACK_COMPAT.md`.
- Includes a list of advancement IDs ready for FTB Quests.
- Includes a proposed starting chapter for modpacks.
- Explains that Pueblo Vivo does not add custom entities for Council roles.
- Recommends using configs and advancements instead of direct dependencies.

### Notes

- This version is intended for modpack authors.
- Integration with FTB Quests should be handled within the modpack using advancement tasks.
- Pueblo Vivo remains compatible with servers that do not use FTB Quests.

This mod has no additional files