File Details
PUBGMC 1.5.0-a - 1.12.2
- A
- Mar 18, 2019
- 4.29 MB
- 6.8K
- 1.12.2
File Name
PUBGMC 1.5.0-a-1.12.2.jar
Supported Versions
- 1.12.2
GENERAL:
- Loot is now automatically loaded inside loot spawners after the /game start is executed (this applies only for unloaded loot spawners!)
- You can now specify the range for loot to generate using the /loot command (/loot generate x y z range)
- Added plane > spawns when /game start command is called
- Added first vehicle - UAZ
- Implemented Landmine explosion logic
- Reworked molotov fire spread logic > now it reacts on it's surroundings
- Added armor, backpack and night vision overlay render into HUD
- Attachment GUI now will render all available attachments for weapon in weapon slot (the one in the middle)
- Fixed issue which caused returning wrong mouse sensitivity after aiming
- Parachute colors are now synchronized properly server -> client side
- Added counter under crosshair indicating time left on healing items and fuel can
COMMANDS:
- Removed /resetplayerdata
- Added /game command
> This allows you to setup your map for battle royale gameplay
> You can add spawn locations to your map and modify the zone phase count
- Added /playerdata command
> Allows you to modify data like backpack or boost of each player
GUNS:
- Added automatic pistol: Scorpion
- Added new SMG: PP-19 Bizon
- Added new AR: G36C
- Changed default damage values for most ARs so now you can headshot and kill in one hit with them
- Fixed issue which caused wrong headshot calculation
- Optimized gun shooting. Now it shouldn't slow down much.
- Increased firerate of MK47-Mutant, because it felt very slow
CONFIG:
- armorIconsInHUD: toggle armor overlay rendering
- planeWaitTime: time in seconds how long will plane wait until drop locations are selected
- planeHeight: Height at which plane travels

