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PUBGMC mod

Weapons, attachments, armor and even more from very popular battle royale game - PUBG

File Details

PUBGMC 1.5.0-a - 1.12.2

  • A
  • Mar 18, 2019
  • 4.29 MB
  • 6.8K
  • 1.12.2

File Name

PUBGMC 1.5.0-a-1.12.2.jar

Supported Versions

  • 1.12.2

GENERAL:
- Loot is now automatically loaded inside loot spawners after the /game start is executed (this applies only for unloaded loot spawners!)
- You can now specify the range for loot to generate using the /loot command (/loot generate x y z range)
- Added plane > spawns when /game start command is called
- Added first vehicle - UAZ
- Implemented Landmine explosion logic
- Reworked molotov fire spread logic > now it reacts on it's surroundings
- Added armor, backpack and night vision overlay render into HUD
- Attachment GUI now will render all available attachments for weapon in weapon slot (the one in the middle)
- Fixed issue which caused returning wrong mouse sensitivity after aiming
- Parachute colors are now synchronized properly server -> client side

- Added counter under crosshair indicating time left on healing items and fuel can

 

COMMANDS:
- Removed /resetplayerdata
- Added /game command
> This allows you to setup your map for battle royale gameplay
> You can add spawn locations to your map and modify the zone phase count

- Added /playerdata command
> Allows you to modify data like backpack or boost of each player

 

GUNS:
- Added automatic pistol: Scorpion
- Added new SMG: PP-19 Bizon
- Added new AR: G36C
- Changed default damage values for most ARs so now you can headshot and kill in one hit with them
- Fixed issue which caused wrong headshot calculation
- Optimized gun shooting. Now it shouldn't slow down much.
- Increased firerate of MK47-Mutant, because it felt very slow

 

CONFIG:
- armorIconsInHUD: toggle armor overlay rendering
- planeWaitTime: time in seconds how long will plane wait until drop locations are selected
- planeHeight: Height at which plane travels