Pryzma 1.0.6 (NeoForge 1.21.1)
Curse Maven Snippet
What's new
Pryzma 1.0.6 for Minecraft 1.21.1 (NeoForge)
Native Epic Fight mod compatibility release, shader pipeline fencing for combat animations, and synchronized in-game watermarks.
Native Epic Fight Mod Compatibility
- First-Person Combat Animation Fix: Implemented
EpicFightShaderBridgewith dual-layer OpenGL fencing. Bypasses compute shader collisions during first-person hand rendering (first_person_model = true) and restores proper OpenGL shader program binding (Shaders.ProgramNonerebind fence), eliminating invisible hands and rendering freezes. - Lock-On Target Outline Dispatch: Added
EpicFightOutlinedynamically bridging Epic Fight target locking outlines with OptiFine/Pryzma entity outline render passes without compile-time dependencies. - Mixin Hardening & Layer Event Dispatch: Relaxed strict local variable captures in
MixinLevelRendererto fail-soft and dispatchedEntityRenderersEvent.AddLayersso custom combat armor/animation layers register seamlessly.
Watermark & Metadata
- Synchronized In-Game Watermark: Updated Video Settings watermark and internal configuration identifiers to
Pryzma 1.0.6. - NeoForge Metadata: Bumped project version and internal candidate locator stub to
1.0.6.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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