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Pryzma

Native OptiFine and McPatcher support for NeoForge. Because converting your resource packs to 10+ different mod formats is unacceptable.
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Pryzma 1.0.6 (NeoForge 1.21.1)

File namepryzma-1.0.6.jar
Uploader
Sto3IVSto3IV
Uploaded
Sep 20, 2026
Downloads
34
Size
4.0 MB
Mod Loaders
NeoForge
File ID
8935059
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pryzma-1696903:8935059"

Learn more about Curse Maven

What's new

Pryzma 1.0.6 for Minecraft 1.21.1 (NeoForge)

Native Epic Fight mod compatibility release, shader pipeline fencing for combat animations, and synchronized in-game watermarks.

Native Epic Fight Mod Compatibility

  • First-Person Combat Animation Fix: Implemented EpicFightShaderBridge with dual-layer OpenGL fencing. Bypasses compute shader collisions during first-person hand rendering (first_person_model = true) and restores proper OpenGL shader program binding (Shaders.ProgramNone rebind fence), eliminating invisible hands and rendering freezes.
  • Lock-On Target Outline Dispatch: Added EpicFightOutline dynamically bridging Epic Fight target locking outlines with OptiFine/Pryzma entity outline render passes without compile-time dependencies.
  • Mixin Hardening & Layer Event Dispatch: Relaxed strict local variable captures in MixinLevelRenderer to fail-soft and dispatched EntityRenderersEvent.AddLayers so custom combat armor/animation layers register seamlessly.

Watermark & Metadata

  • Synchronized In-Game Watermark: Updated Video Settings watermark and internal configuration identifiers to Pryzma 1.0.6.
  • NeoForge Metadata: Bumped project version and internal candidate locator stub to 1.0.6.

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