MIT License / Combined Open Source License
Copyright (c) 2026 Sto3IV & Ranni (Pryzma Contributors)
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1. PRYZMA CORE ENGINE & COMPATIBILITY SUITE (MIT LICENSE)
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
The MIT License above applies to all original Pryzma components, including:
- Multi-draw regional chunk meshing & zero-stall memory compaction (VboRegion, PrRenderRegionManager)
- Real-time lock-free dynamic lights engine (PrDynamicLights)
- Biome-lattice Gaussian memoization and rain cache (PrBiomeLattice, PrBiomeCache)
- Section-occlusion entity culling (PrEntityCulling)
- Decorator LOD distance truncation (PrDetailClassifier)
- Custom lighting, colormaps & zero-allocation GUI Lightmap isolation (PryzmaLightmap, PrGuiLightmap)
- Connected Textures (CTM), Custom Item Textures (CIT), Custom Entity Models (CEM)
- Multi-layer rotatable celestial dome and skybox rendering (PrSkyRenderer)
- Hardware F3 debug overlay GPU RenderCache, zoom engine, and clean menu ergonomics
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2. GLSL SHADER PIPELINE SUBSYSTEM (GNU LGPL-3.0)
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The shaderpack compilation and GLSL rendering engine located under Java
packages `net.pryzma.shader.*` is licensed under the GNU Lesser General Public
License version 3.0 (LGPL-3.0) as published by the Free Software Foundation.
Portions Copyright (c) 2020-2024 Iris Contributors.
Modifications, NeoForge integration, decoupled rendering pipelines, and
optimizations Copyright (c) 2026 Sto3IV & Ranni.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
In accordance with LGPL-3.0 Section 4, the full corresponding source code for all
modifications is publicly available at: https://github.com/Sto3IV/Pryzma
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3. BUNDLED THIRD-PARTY LIBRARIES
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Pryzma bundles the following third-party components under their respective licenses:
- glsl-transformer (io.github.douira):
Bundled unmodified as a nested Jar-in-Jar dependency under `META-INF/jarjar/`.
Licensed under the GNU Affero General Public License version 3.0 (AGPL-3.0).
Copyright (c) douira and contributors.
- jcpp (org.anarres):
Bundled unmodified as a nested Jar-in-Jar dependency under `META-INF/jarjar/`.
Licensed under the Apache License, Version 2.0.
Copyright (c) anarres and contributors.
- ithaka-digraph (`net.pryzma.shader.vendored.digraph`):
Licensed under the Apache License, Version 2.0.
Copyright (c) 2012 Odysseus Software GmbH.
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4. VOLUNTARY SPONSORSHIPS & DONATIONS
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Pryzma is 100% free, offline, and telemetry-free software. There are no paywalls,
locked features, or commercial restrictions.
Voluntary sponsorships and donations directed to the project maintainers
(Sto3IV & Ranni) are gratefully accepted. All financial contributions are purely
voluntary gifts of personal appreciation, without goods, services, priority,
commercial obligations, or additional license rights attached.
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5. STATUTORY INTEROPERABILITY & CLEANROOM SPECIFICATION NOTICE
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Pryzma is an independent compatibility engine designed to restore visual resource pack
and shaderpack functionality in modern Minecraft runtimes.
All format parsers, runtime adapters, and specification handlers for legacy resource pack
features (including `.properties` files, CTM tile connection rules, CIT item matchers,
and CEM skeletal models historically popularized by OptiFine and MCPatcher) are independent
cleanroom implementations developed solely for technical interoperability. Pryzma contains
no proprietary source code or binaries from OptiFine or MCPatcher.
Interoperability and technical adaptation are established and protected under:
- United States Copyright Act (17 U.S.C. § 107 - Fair Use for Interoperability;
Sega Enterprises Ltd. v. Accolade, Inc., 977 F.2d 1510; Sony Computer Entertainment,
Inc. v. Connectix Corp., 203 F.3d 596; Google LLC v. Oracle America, Inc., 141 S. Ct. 1162);
- European Union Directive 2009/24/EC, Article 6 (Decompilation & Interoperability);
- Civil Code of the Russian Federation, Part IV, Article 1280 (Right of Legitimate
Users to Decompile and Adapt Software for Technical Interoperability).
Pryzma is not affiliated with, sponsored by, or endorsed by Mojang Studios,
Microsoft Corporation, or predecessor closed-source modification authors.
Minecraft is a trademark of Mojang AB. OptiFine is a trademark/project of sp614x.
All trademarks are used exclusively in a nominative capacity to declare format compatibility.