Early Release Notice:
I’ve decided to post my latest project as an early release for the purposes of sharing and getting early feedback & requests for content additions. Don’t attempt to build this mod into anything serious at this point.
IN MOST CASES, TO PLAY PROJECT WARFARE YOU SHOULD **NOT** DOWNLOAD THIS MOD. MEANT FOR PACK CREATORS / THOSE HOSTING SERVERS BASED ON PROJECT WARFARE.
Project Warfare link: Project Warfare - Minecraft Mods - CurseForge
Project Warfare Core
Project Warfare Core is the companion framework mod that goes along with Project Warfare. Meant & tuned for my personal modpack / server experience. If you’re building a server where Project Warfare is the main point of the pack, you may want to utilize this mod as well. The main features of Project Warfare Core are the anti cheat / setting checking and main menu customizations. Features will be expanded as needed to fit my community modpack server’s needs.
Some brief technical notes about what Project Warfare Core does so far:
- Supports strict version matching between server and client. It can require the exact same Core version during handshake when that policy is enabled.
- Includes a client settings policy system. The server can enforce a defined configuration and require clients to keep those values applied while connected.
- That policy currently covers FOV, render distance, simulation distance, and entity shadows.
- Includes automatic client application and attestation logic, meaning the server can require the client to acknowledge and continue honoring the locked settings over time.
- Disables relevant client controls when those settings are locked. (render, simulation, shadows etc.)
- The mod includes title-screen presentation customization. The menu path supports Project Warfare-branded title text, custom background art handling, and removal of the Realms button so the menu presentation fits the modpack identity more cleanly. The title can be changed via the config to suit other pack names.
- Atmospheric client fog is built in. This includes heavier far-distance fog and fog-color darkening to create a more war-torn, enclosed visual atmosphere.
- Includes a configurable fall-damage grace system. (increase how far you can fall before damage occurs).