"The standard game with a splash of realism and a hint of creativity."
A quick scan of our surroundings reveals new layers of our world with more building blocks, interesting mechanics, and near endless customization. Explore these new insights in Project Rankine.
*This page is being updated for the planned 1.3 release
Project Rankine is a 1.16.4/1.16.5 mod that affects all stages of the game. In this mod you will discover new worldgen, play through a new and familiar progression system, place hundreds of new building blocks, and tinker with new gameplay mechanics. The additions and changes in Project Rankine serve to add interesting gameplay through semi-realistic means. The goal is to keep the mod Vanilla friendly while introducing new stone and ore generation, an alloy system for tool creation, decorative blocks, and all of the elements. Many of the features are also highly configurable. Most of the content in the mod can be found through JEI and our Patchouli journal.
Check out our Discord for questions, suggestions, and content updates. Technical information is also available on our Github Wiki.
There is not much to be said here other than there is so much. Natural beauty is often best captured with the eyes, but these pictures will have to do.
Fruit Bushes - Bushes spawn in all the various biomes to supply an early-game food source.
Tree Variants - New wood types to pretty up that base that you should build. Includes all those variants you want and need (except signs).
New Stones - Found throughout the Overworld, Nether and End in various ways. 42 stones to be exact, times 3 types and several variations gives you nearly a thousand new building blocks. And that's in addition to all of the other blocks.
Stone Layering - Each biome and dimension has custom strata that mimic real-world visuals. Many config options exist for stone generation.
Intrusions - Vertical pillars of stone that originate from bedrock and cut through existing stone layers. Intrusions in the Nether come from the ceiling. Some igneous stones only generate in this manner; including kimberlite, the only location where diamond ore is found.
Ores - A handful of mineral and gem ores can be found throughout the dimensions. These ores generate in a variety of vein formations. If you are having trouble finding ore, use a Prospecting Stick or Ore Detector to help you. And if you find an ore and are unsure if you can mine it, use the hardness tester. Additionally, all Project Rankine ores adapt to the surrounding parent stone, those sneaky blocks. Ore veins can even cross stone boundaries and retain their camouflaging properties. Support for texture overlays for the non-Rankine stones will come at a later date but currently Create, Quark and Unearthed are compatible.
Meteorites - Extraterrestrial rocks that spawn across the world surface. Four varieties exist with varying compositions of iron and nickel. A rare but easy way of moving into the iron age.
Some base game mechanics are altered in Project Rankine by default. For instance, there are no vanilla tools, you don't get cobblestone right away, and diamonds take a little longer to get to. These changes are made to make the progression a little more varied. Many of these changes (ex. the disabling of vanilla tools, ore harvest levels, and alloy tool stats) are also configurable.
Tool Stats - Mining speed, attack speed, damage, durability, resistances to durability loss are all affected by the composition of alloy used to create a tool. It is meant to be about creativity and experimentation, but if you need help the in-game element indexer will provide details on any element.
Custom Stone Generators - Have you ever thought, wow I wish I had more andesite? Well now times that feeling by 42, but don't stress. Cobblestone, stone and basalt generators now produce a variety of igneous and metamorphic stones. Plus a bonus block is added to make the sedimentary ones as well.
Crushing - The system of crushing in Project Rankine may be different to what you are used to. Instead of ore doubling, crushing allows each block to have various yields depending on the crushing level of the tool or machine you are using. The Hammer, a tool which operates based on attack speed, will be the main method of obtaining these drops.
Realistic Movement Speed - Certain blocks will make the player run faster or slower with lots of customization available via config. Additionally, several items have been added which can be used at an anvil to add specific movement-based enchantments to your boots.
New Enchantments - Enchantments are available for the new tools that are added, as well as some new enchantments for the normal toolset. Many can be applied via the Enchantment Table, but some can only be applied by element and/or alloy specific compositions.
In-world Dyeing - Yes, you can dye! Using any color of dye on blocks in game such as wool, glass, concrete and more will, you know, change the color.
Machines and Special Blocks
You will probably be familiar with the mechanics of some of the new machines and blocks added. There is alloying, crushing, and mining in the mod, but they each have a unique twist.
Alloy Furnace/Induction Furnace - Ever wanted your alloys to change depending on what you use to make them? The Alloy Furnace and Induction Furnace allows you to utilize this alloy system based on percentages of elements that can be used for tools, machines, and many other uses. You may also make your own custom datapacks to make your own alloys!
Template Table - For creation of alloy templates which can automate the ambiguous Alloy Furnace. Automatically detects valid alloy recipes.
Beehive Oven - A multiblock furnace for processing specific blocks. Datapack supported!
Charcoal Pit - With the whole realism touch, logs just can't quite fit into a furnace. Good thing you can burn them outdoors. The Charcoal Pit is the keystone to burning down a forest worth of wood in one place. Each log type also has influence on how much charcoal you can get per log!
Piston Crusher/Gyratory Crusher - The world is filled with various minerals, elements, and gems, which means you need a way to extract them. The Piston Crusher is your first foray into automating this process. Later on, the Gyratory Crusher will improve on this design, allowing for greater control over your crushing output.
Crucible - The Crucible is a necessary step on your way to producing Steel. Fluxes are added in to change the process, meaning experimentation is necessary to obtain your ideal composition. Redstone, Glowstone, and Glass can also be made by this block.
Tree Tap - Extract fluids from trees to process into new resources and items with the help of a Tree Tap.
Evaporation Tower - Water is an excellent resource for many different elements and items such as salt. Creating an Evaporation Tower will allow you to passively generate these resources depending on what biome it is built in.
Laser Quarry - Not a traditional quarry since it doesn't drop blocks. Instead, it is designed for world stripping. By leaving the ores behind, it's balanced, and players are free to decide how to harvest them. The taller the pillars on it are built, the more it can mine.
There are only a couple more things to note. The rest is for you to discover.
The Periodic Table - It was mentioned that all of the elements were added, right? All 118 elements from the periodic table, as well as some elements unique to Minecraft, are available in the mod to use for alloying!
Custom Alloy Items - Want to make your own alloy tools, armor, and items? Our mod has extensive JSON support which allow you to make your own custom alloy or add more uses for currently existing alloys via datapack. As updates continue, we plan to expand this system to allow for even greater customization and improve ease of use. The wiki attached to this modpage holds brief tutorials on how to use each recipe type.
Project Rankine is created with the knowledge and intent of other mods. Many tags have been added to account for similar resources and general improvements in the forge library.
Project Rankine by default can work well with almost all mods, less the ones that also alter world generation. The world of Project Rankine is highly customizable with features able to be enabled/disabled, block lists in the config for custom layer generation, adaptive ore generation, and alternative methods of progression if something goes wrong. There are lots of tweaks that can be made in Rankine and the settings of TerraForged, for example, that can allow for the creation of beautifully mixed worlds.
Further measures will be taken to ease the processing of Project Rankine materials in the modded environment by adding compatibility with Mekanism and Create machines in a later update.
How To Get Started in Project Rankine v1.2.3-hotfix1
Welcome to the mod! This is probably the most pressing reason why you are here. This section will provide the basics on how to get started in the new world. We suggest you look at the Patchouli journal added for the mod and at any JEI info pages as both are additional sources of information.
Step 1 - Stone Age
Vanilla tools are disabled by default and so the first tools you can create are flint tools. Flint is gathered traditionally by breaking gravel (which can be typically found in rivers, oceans, and mountain biomes). Flint tools are not just flint and sticks however, they also require rope. Rope is crafted from Plant Fiber, a material crafted from various plants such as grass, vines, ferns, and jute. In order to harvest these plants without shears, use a Flint Knife (crafted from two flint). If you are tired of breaking gravel, don't worry mining stones with a pick has a chance to drop flint as well. You will notice that stones o not drop cobblestone though. To get cobblestone, use a Stone Hammer to crush stones. A hammer is a new tool type that works by left clicking block each time your attack swing is fully reset.
Step 2: Basic Metallurgy
This mod is all about alloys and thus it is time to make your first one. You will need to create an Alloy Furnace. One component of this recipe is Refractory Bricks. The base bricks are derived from Fire Clay (a clay like block that can be found under the grass surface in any biome) and Mortar (obtained by throwing dry mortar into water, multiple recipes exist for dry mortar). The other component is metal which will also be needed for the actual alloy. Harvestable ores with the flint pickaxe include any Native Ores and Stibnite. These ores will provide you will the metals needed to make the early game alloys of Pewter or Bronze.
Step 2.1 - Alloying
Alloys are created on a percentage system. For example, 4 ingots of copper and 1 ingot of tin will yield a bronze alloy that is 80% copper and 20% tin (stored composition looks like this "80Cu-20Sn"). Nuggets, ingots and blocks can all be used in alloying, each with a different material value of 1, 9, and 81 respectively. This means using 1 block of copper and 19 nuggets of tin will yield a bronze alloy that is 81% copper and 19% tin. The amount of alloy produced is equal to the total material count divided by 10 and rounded down. The first example is 5 ingots times 9 material per ingot equals 45 material, divide by 10 and round gives 4 bronze alloy ingots. The second example is 100 material divide by 10 gives 10 bronze alloy. If the furnace doesn't run, check that the recipe will produce an alloy with an acceptable composition and that it will produce less that 64 alloy ingots. Different alloy compositions will affect the stats of tools, so experiment around and check out JEI for all the possible alloy recipes.
Step 3 - Exploration
The next tier alloy tool in the mod is Invar. The ores required to make invar (iron and nickel) actually require invar tier to mine. Two options for getting these metals are by discovering Meteorites (large rocks that spawn on the surface and contain ores) or by accidentally getting nuggets. Mining stones around ore deposits will have the chance to drop the respective nugget of that ore. Most metal ores besides the native one will need to be crushed with the hammer to obtain the mineral. These minerals will need to be smelted in a Blast Furnace to yield ingots. Crushing also yields other nuggets and resources.
Step 4 - Steel
Q: How do I leave a question, comment, concern, suggestion, or other?
A: You can leave any of those in the comments below or at our Discord!
Q: Can I use Project Rankine in a modpack?
A: Absolutely! Please let us know any issues that arise with mod conflicts or suggestions for better compatibility.
Q: Can I add / change recipes in the various machines?
A: See the wiki for json implementations.
Q: Is your name Rankine and this your project?
A: No, but there is a reason for the name.
Q: How do I get started / do a specific thing?
A: A comprehensive guide may be added to the discord or mod page in the future. For now, reference the advancements, Patchouli journal entries and JEI info sections.