Project Hero 0.15.18
Curse Maven Snippet
What's new
Project Hero v0.15.18 -- Punisher kit overhaul (new moves, weapon abilities, punch/kick), Hulk rage rework, Wolverine Death Surge rework, Green Lantern suit-up from the ring, Superman Suit solar boost, Symbiote Regeneration III
🔫 PUNISHER -- NEW ABILITY KIT Every key now has a second move on Shift, with its own cooldown (a thin bar under each HUD box). The HUD shows the key letters R G Z X C V inside the boxes.
- R -- Target Designation: mark the enemy you're looking at for 30 s. It takes 30% more damage from everything you do. One mark at a time (marking a new one clears the old). Only you see its red glow. 5 s cooldown. With a gun in hand, tap R still reloads -- hold R briefly to mark.
- Shift+R -- Threat Assessment: everything alive within 18 blocks glows for 10 s, only for you (hostiles orange, the rest grey). 12 s cooldown.
- G -- Brutal Strike: a hard punch (with a new punch animation) for 18 damage that stuns the target for 2 s. 5-block reach, 2 s cooldown.
- Shift+G -- Breach Kick: a front kick (new kick animation -- you see your boot in first person) for 25 damage that throws the target about 10 blocks and stuns it for 5 s. 5 s cooldown.
- Z -- Frag Grenade (moved from G; hold to cook as before).
- Shift+Z -- Warzone: hold Shift+Z for 5 s to call an artillery strike on the spot you're looking at. A 15-block zone is marked and missiles rain down on it for 10 s -- 30 damage each in a 5-block blast. No block damage, and it never hurts you or your squad. 120 s cooldown.
- X -- Tactical Roll.
- Shift+X -- Tactical Advance: Speed IV for 30 s. 60 s cooldown.
- C -- Smoke Screen: a 5-block smoke cloud at your feet for 6 s. Mobs inside lose track of their target and can't pick a new one. 12 s cooldown.
- Shift+C -- Flashbang: throw a flashbang that goes off after a moment -- everything within 6 blocks is blinded, slowed and dazed for 8 s. 12 s cooldown.
- N -- opens the Tactical Satchel (moved from R).
- Suppressive Fire, Adrenaline and the Explosive Charge (C4) are gone. Old C4 charges in your world remove themselves; the items stay as plain items.
🎯 PUNISHER -- WEAPON ABILITY (V) V now depends on the gun in your hand, and Shift+V is a second move. Swapping guns cancels anything still running.
- Pistol -- V: your next 3 shots deal double damage (12 s). Shift+V: an instant shot for 18 damage that slows the target (20 s).
- Shotgun -- V: spends 3 shells for one blast of 15 damage per pellet at close range (needs 3 loaded; 12 s). Shift+V: 3 shells in a wide 90° fan, 10 per pellet (20 s).
- Assault Rifle -- V: double fire rate and half reload time for 15 s (20 s). Shift+V: lock onto a target and empty the whole magazine into it -- your aim follows it until the mag is empty (25 s).
- Sniper -- V: your next shot pierces through every creature in line and ignores 40% of armour (12 s). Shift+V: Steady Shot -- the scope comes up, you hold your aim for 3 s, then it fires where you're looking as a double-damage headshot wherever it hits (30 s).
🔫 PUNISHER -- GUN FEEL
- The ringing "tring" of shell casings after every shot is gone (casings still fly out, silently).
- Aiming down sights slows you 30% (without the zoom-in that slowness usually causes).
- The gun no longer sways side to side while you walk aimed -- the sights stay on your crosshair. Your arms stay level in third person.
💚 HULK -- RAGE REWORK
- H lets the Hulk out from 50 Rage (was 75).
- Below 50 you can force it: hold H for 2.5 s. It needs a full hunger bar, empties it completely, and the Hulk comes out on only 20 health.
- Rage no longer changes you back. As the Hulk it only drains down to 15, and it now sets your power:
- Calm (under 40): base Hulk.
- Angry (40-79): +15% damage, +10% speed.
- Enraged (80+): +35% damage, +20% speed, and the green gamma glow. The HUD shows your tier next to the rage bar.
- Tap H as the Hulk to change back whenever you like. You're only exhausted (Weakness + Slowness) if you were the Hulk for 10+ minutes or change back at 80+ Rage. Calming down with N still never exhausts you.
- Hitting 100 Rage still forces the change (the kneeling, unwilling Hulk who fights you for control and can rampage). An unwilling Hulk can't change back with H until his rage drops below 50 -- then he's tamed and yours.
🐺 WOLVERINE -- DEATH SURGE REWORK
- The Death Surge no longer has a one-use cooldown: it saves you from every lethal hit, as long as you have at least 30 Healing Factor -- each one costs 30. With less than 30 you die normally.
- Your raw-flesh skin now only heals while you're at full HP: 20 s at full HP brings it all back, and getting hurt pauses it (it doesn't reset). A new surge mid-recovery puts you back to raw flesh.
- The surge debuffs (Slowness, Blindness, Weakness) last until your skin is 50% back -- milk can't clear them early.
- The HUD shows "Skin N%" while you recover ("Full HP to heal" while paused). The old Death Surge pixel next to the Healing Factor bar is gone.
🟢 GREEN LANTERN
- The suit now forms outward from the Power Ring: it spreads up your ring arm, across your chest, down your legs, up over your head and finally down the other arm, with a white-green edge where it's forming. Suiting down plays it in reverse, back into the ring. Works for every suit, in first and third person.
- Fixed your skin showing through the sides of the legs on the Corps, Stewart, Classic, Midnight and Armored suits.
🦸 KRYPTONIAN
- The Superman Suit now soaks up sunlight: each piece you wear fills your Solar Energy faster -- the full suit, 50% faster.
🖤 SYMBIOTE
- Symbiote Recovery is now Regeneration III (was II) -- still only while you're hurt, still paid for in Biomass.
📖 The guidebook, HUDs and ability descriptions are updated for all of the above.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

