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Project Hero

This is my own take on a superhero mod
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Project Hero 0.14.1

File nameprojecthero-0.14.1.jar
Uploaded
Sep 29, 2026
Downloads
11
Size
4.1 MB
Mod Loaders
Fabric
File ID
9012168
Type
R
Release
Supported game versions
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:project-hero-1684169:9012168"

Learn more about Curse Maven

What's new

Project Hero v0.14.1 — the Mutation Revamp

ALL 27 MUTATIONS REBUILT • Every mutation now has 8 abilities: the six keys plus two new ones on H (Utility 1) and N (Utility 2). 216 abilities in total. • Each power has its own signature mechanic, for example: – Super Strength throws anything – Laser Vision's beam sharpens as it heats – Geokinesis uses the ground under you as ammo – Crystalkinesis plants crystal nodes, then shatters them – Pyrokinesis gets stronger the hotter it runs – Cryokinesis freezes targets solid – Electrokinesis stacks static on enemies – Energy Absorption fires back whatever you absorbed – Telekinesis juggles objects in orbit – Shadow Manipulation lets you travel as a shadow – Wind lets you glide on air currents • Slightly stronger overall: about +20% damage, −15% cooldowns, +15% resource bars. • Every move now has a body animation that other players see too. • New looks: stone, crystal, frost, flame, metal and shadow skins, glowing eyes, a stretching rubber arm, crystal nodes, a rideable tornado, thorn sentries, shadow servants, mirror images, Ice Blade and Hard-Light Blade swords. • Each power has its own HUD bars in four styles.

KEYS • H / N fire your mutation's new abilities when no hero power uses those keys. Alt+H / Alt+N always fire them. • Shift+H opens the power wheel while a mutation is selected. • Sneak+N fires a COMBO MOVE when you own a matching pair of mutations. There are 10: Meteor Slam, Colossus Stomp, Boulder Barrage, Thunder Sprint, Storm Surge, Glacier Flood, Comet Dash, Fire Tornado, Solar Lance and Umbral Leap.

EVERY MUTATION CAN BE OBTAINED • Elasticity can now be obtained: fall 10+ blocks onto a slime block, or use a Gravity Distortion Rig. • Water Manipulation takes 15 s underwater (was 60 s), and the serum keeps you breathing. • Telekinesis and Teleportation reagents no longer share a recipe. Teleportation now uses Chorus Fruit. • A serum drunk while you're at mutation capacity no longer costs you the Symbiote or a hero power. • A pending serum is no longer lost to milk, Purge, a totem, a suit transformation, death or relogging. • The newest serum you drink always replaces the pending one. • Fixed the Cryokinesis powder-snow trigger. • 6 new lab devices: Charged Copper Plates, Crystal Test Chamber, Enchanting Resonance Array, Controlled Blast Chamber, Resonant Chamber and Gravity Distortion Rig. Every device now also works on right-click. • Research sites now hold more devices. Meteor sites have enough amethyst for Crystalkinesis. • Mutagenic and Prismatic serums follow the same power-slot rules as everything else.

GREEN LANTERN • The Power Ring is now a tiny glowing ring on your finger instead of a bracelet, with a new texture. • Carry Platform has no time limit and no cooldown. It stays until you dismiss it.

Full details are in docs/revamp in the repository.