project_celka-0.4.0.jar
Curse Maven Snippet
What's new
Features:
- Added fuel tank and engine fire systems for TFMG, including fuel leaks, ignition and fire spreading.
- Added ammunition storage fires, cook-offs and detonations for autocannon and cannon ammunition.
- Added heat propagation through armor, using Toughness, Hardness, material thickness and gradual heating.
- Added fire and heat interactions between separate Sable constructions.
- Added heat conductivity support for Create mechanisms, Transmission & Linkage and kinetic Copycats+ components.
- Added new QMP-inspired visual effects for medium cannons, big cannons and autocannons.
- Added new muzzle flashes, smoke, projectile impacts, tracers and ricochet effects.
- Added material-dependent impact particles, debris and ground decals.
- Added multilayer weapon sounds with close, distant and interior variations.
- Added track and wheel effects, including dust, ground marks, skidding and surface interactions.
- Added vehicle suspension, track and wheel sounds based on movement and ground surfaces.
- Added vehicle water interactions, rain effects and water sounds.
- Added ground air-wash effects for supported propellers and thrusters.
- Added smoke grenade launchers with multiple configurations, ammunition and adjustable model offsets.
- Added colored flags with banner patterns and crafting recipes.
- Added Small Fixed Cannon Mount for Create Big Cannons.
- Added a first-person-only gamerule.
Improvements & Fixes:
- Reworked RPG-7 projectile and impact effects.
- Improved HE and HEAT projectile interactions, explosions and fragmentation.
- Improved autocannon impact effects and canister-round explosion handling.
- Improved fire, smoke, sparks and detonation effects for ammunition storage.
- Improved particle rendering and visual effects on moving Sable constructions.
- Improved Copycats+ and FramedBlocks material handling for impact particles.
- Improved Sable compatibility for explosions, moving blocks and sublevel interactions.
- Added compatibility safeguards for Sable construction splitting, saving and mass updates.
- Improved moving-vehicle sound positioning and Doppler handling.
- Added Sable blueprint compatibility for Create mechanical-arm interaction points.
- Improved sound handling and particle performance safeguards.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

