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Project CELKA

Create is about earned superiority, not artificial equality
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project_celka-0.4.0.jar

File nameproject_celka-0.4.0.jar
Uploader
Pr0st0Danya0Pr0st0Danya0
Uploaded
Oct 23, 2026
Downloads
16
Size
111.3 MB
Mod Loaders
NeoForge
File ID
9301038
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-celka-1686021:9301038"

Learn more about Curse Maven

What's new

Features:

- Added fuel tank and engine fire systems for TFMG, including fuel leaks, ignition and fire spreading.
- Added ammunition storage fires, cook-offs and detonations for autocannon and cannon ammunition.
- Added heat propagation through armor, using Toughness, Hardness, material thickness and gradual heating.
- Added fire and heat interactions between separate Sable constructions.
- Added heat conductivity support for Create mechanisms, Transmission & Linkage and kinetic Copycats+ components.
- Added new QMP-inspired visual effects for medium cannons, big cannons and autocannons.
- Added new muzzle flashes, smoke, projectile impacts, tracers and ricochet effects.
- Added material-dependent impact particles, debris and ground decals.
- Added multilayer weapon sounds with close, distant and interior variations.
- Added track and wheel effects, including dust, ground marks, skidding and surface interactions.
- Added vehicle suspension, track and wheel sounds based on movement and ground surfaces.
- Added vehicle water interactions, rain effects and water sounds.
- Added ground air-wash effects for supported propellers and thrusters.
- Added smoke grenade launchers with multiple configurations, ammunition and adjustable model offsets.
- Added colored flags with banner patterns and crafting recipes.
- Added Small Fixed Cannon Mount for Create Big Cannons.
- Added a first-person-only gamerule.

Improvements & Fixes:

- Reworked RPG-7 projectile and impact effects.
- Improved HE and HEAT projectile interactions, explosions and fragmentation.
- Improved autocannon impact effects and canister-round explosion handling.
- Improved fire, smoke, sparks and detonation effects for ammunition storage.
- Improved particle rendering and visual effects on moving Sable constructions.
- Improved Copycats+ and FramedBlocks material handling for impact particles.
- Improved Sable compatibility for explosions, moving blocks and sublevel interactions.
- Added compatibility safeguards for Sable construction splitting, saving and mass updates.
- Improved moving-vehicle sound positioning and Doppler handling.
- Added Sable blueprint compatibility for Create mechanical-arm interaction points.
- Improved sound handling and particle performance safeguards.

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