ProjectArmageddon-0.2
Curse Maven Snippet
What's new
Project Armageddon — Changes since 0.1.0
0.2.0 — ARSENAL
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Added Riftwalker: paired daggers that dash through up to four enemies, leaving marks that detonate after the final dash.
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Added Abyssal Chain: hook an enemy, pull yourself toward them, then activate again to fling them away.
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Added distinct first-person animations, custom 3D models, animated textures and ability effects for both weapons.
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Added physical 3D chain links, a detached flying blade and a separate deployed grip model.
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Synchronized new ability animations and effects with server-controlled combat stages.
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Added collision checks and supported landing checks for Riftwalker dashes.
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Added crafting recipes, recipe-book unlocks and English/German tooltips.
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Changed Riftwalker’s blades, animated edges, dash trails and detonations to red.
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Added Heavenfall: throw a spear skyward, strike the marked ground from above and catch it as it returns.
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Heavenfall deals 72 center damage / 48 area damage, with a 6-block radius and 9-second cooldown.
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Added launch-path checks, roof interception and impact line-of-sight checks.
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Added Chronobreak: melee hits store up to six echoes, which can be replayed against their original targets.
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Each echo deals 12 damage, with a 16-block replay range and 6-second cooldown.
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Added alternating punch animations, spectral fist afterimages and timed impact rings.
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Spaced echo strikes to respect Minecraft’s damage immunity.
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Added stored-echo counters, expiry handling and melee blocking during the new ability casts.
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Added models, animated textures, recipes and bilingual tooltips for both weapons.
The original four weapons retain their existing combat values, models, sounds and OVERDRIVE effects.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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