ProjectArmageddon-0.2
Curse Maven Snippet
What's new
Project Armageddon — Changes since 0.1.0
0.2.0 — ARSENAL
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Added Riftwalker: paired daggers that dash through up to four enemies, leaving marks that detonate after the final dash.
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Added Abyssal Chain: hook an enemy, pull yourself toward them, then activate again to fling them away.
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Added distinct first-person animations, custom 3D models, animated textures and ability effects for both weapons.
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Added physical 3D chain links, a detached flying blade and a separate deployed grip model.
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Synchronized new ability animations and effects with server-controlled combat stages.
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Added collision checks and supported landing checks for Riftwalker dashes.
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Added crafting recipes, recipe-book unlocks and English/German tooltips.
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Changed Riftwalker’s blades, animated edges, dash trails and detonations to red.
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Added Heavenfall: throw a spear skyward, strike the marked ground from above and catch it as it returns.
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Heavenfall deals 72 center damage / 48 area damage, with a 6-block radius and 9-second cooldown.
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Added launch-path checks, roof interception and impact line-of-sight checks.
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Added Chronobreak: melee hits store up to six echoes, which can be replayed against their original targets.
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Each echo deals 12 damage, with a 16-block replay range and 6-second cooldown.
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Added alternating punch animations, spectral fist afterimages and timed impact rings.
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Spaced echo strikes to respect Minecraft’s damage immunity.
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Added stored-echo counters, expiry handling and melee blocking during the new ability casts.
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Added models, animated textures, recipes and bilingual tooltips for both weapons.
The original four weapons retain their existing combat values, models, sounds and OVERDRIVE effects.
This mod has no additional files

