Doomlike Dungeons

Causes procedurally generated dungeons rembling Doom levels to be placed in worlds

File Details

DLDungeon-1.5.0-MC1.6.4.zip

  • R
  • Dec 30, 2014
  • 575.82 KB
  • 346
  • 1.6.4

File Name

DLDungeon-1.5.0-MC1.6.4.zip

Supported Versions

  • 1.6.4
  • Its now possible to ban dungeons completely from certain biome types based on the Forge biome dictionary; for example, if you don't want them in oceans that can be done.
  • Dungeon themes now have versions (any for a previous version are "0", otherwise the mod version); this is so that you don't have to change themes if I add a feature you don't need.
  • The themes Type no longer does double duty; now "Type" (dictionary function) and "Flags" (special features) are separate vales. If no version is included (or set to older) the Type will work as before.
  • Dungeons can now be set to be more stingy when placing loot in chests.
  • Some ugly debugging output has been removed -- no more spamming the output with minute details about loading themes, mobs, and loot items.
  • Minor improvements to some themes (no more neutral pigman spawners).
  • Finally a real 1.7.10 version, with the new biome dictionary types.
  • A mesa theme for 1.7.10.
  • A TECH type for defining sci-fi style dungeons.