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Progressive Time Difficulty

A server-side mod that increases hostile mob difficulty over time based on world age and player playtime.
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progressivetimedifficulty-1.1.7.jar

File nameprogressivetimedifficulty-1.1.7.jar
Uploader
Tontoque28Tontoque28
Uploaded
May 13, 2026
Downloads
442
Size
272.0 KB
Mod Loaders
Forge
File ID
8080659
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:progressive-time-difficulty-1467598:8080659")

Learn more about Curse Maven

What's new

Version 1.1.7

Date: 07/03/2026

New Features

  • "Soul Eater" - Hardcore Anti-Cheese Mechanic: In Hardcore Mode, mobs now gain a "Soul Eater" buff if a nearby player has more than 20 max HP. This massively boosts their damage (mostly magical) to counter high-health players. Empowered mobs are indicated by Witch Particles and a Soul Escape sound.

Quality of Life

  • The "OVERCHARGED" name tag now only appears on mobs that are actively targeting a player, reducing screen clutter from neutral mobs.
  • Added an explicit exclusion for EvilCraft's Vengeance Spirit to prevent unwanted buffs and tag spam.

Fixes

  • Fixed a compilation error (cannot find symbol: getTarget) that occurred when checking a mob's target.

Previous Changes (v1.1.6)

  • Visual Threat Indicators: Mobs now emit particles based on their difficulty tier (Smoke, Flame, Soul Fire).
  • Hardcore Rebalance: Difficulty scaling rate reduced to 1.2% per day.

This mod has no related projects