progressivetimedifficulty-1.1.5.jar
Curse Maven Snippet
What's new
Version 1.1.5
Date: 23/02/2026
General Difficulty Rebalance:
- Health Scaling: Reduced the health multiplier slightly (from x1.2 to x1.0 per factor). Mobs will still be tough, but less spongy.
- Hardcore Damage: Reduced the hardcore damage multiplier from x2.5 to x2.0. It's still brutal, but less likely to one-shot full netherite players instantly.
- Armor Scaling: Reduced the amount of armor mobs gain from difficulty scaling (Divisor increased from 8.0 to 10.0).
Creeper Exclusion:
- No More Buffed Creepers: Creepers are now explicitly excluded from all difficulty buffs (Health, Damage, Armor).
- Reason: This ensures compatibility with mods that modify Creeper explosions (like Creeper Insta Boom) and prevents unfair one-shot mechanics when combined with other mods.
- Any existing buffs on Creepers will be automatically removed.
Previous Changes (v1.1.4):
- Attribute Rebalance: Reduced knockback resistance and increased boss damage.
- Armor Protection: Implemented a hybrid damage system to prevent armor from breaking instantly against high-damage mobs.
- Mod Support: Added explicit boss detection for many popular mods (Mowzie's Mobs, Cataclysm, Twilight Forest, etc.).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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