Progressive Time Difficulty

A server-side mod that increases hostile mob difficulty over time based on world age and player playtime.

File Details

progressivetimedifficulty-1.1.5.jar

  • R
  • Mar 2, 2026
  • 270.75 KB
  • 81
  • 1.20.1
  • Forge

File Name

progressivetimedifficulty-1.1.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:progressive-time-difficulty-1467598:7699342")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Version 1.1.5

Date: 23/02/2026

General Difficulty Rebalance:

  • Health Scaling: Reduced the health multiplier slightly (from x1.2 to x1.0 per factor). Mobs will still be tough, but less spongy.
  • Hardcore Damage: Reduced the hardcore damage multiplier from x2.5 to x2.0. It's still brutal, but less likely to one-shot full netherite players instantly.
  • Armor Scaling: Reduced the amount of armor mobs gain from difficulty scaling (Divisor increased from 8.0 to 10.0).

Creeper Exclusion:

  • No More Buffed Creepers: Creepers are now explicitly excluded from all difficulty buffs (Health, Damage, Armor).
    • Reason: This ensures compatibility with mods that modify Creeper explosions (like Creeper Insta Boom) and prevents unfair one-shot mechanics when combined with other mods.
    • Any existing buffs on Creepers will be automatically removed.

Previous Changes (v1.1.4):

  • Attribute Rebalance: Reduced knockback resistance and increased boss damage.
  • Armor Protection: Implemented a hybrid damage system to prevent armor from breaking instantly against high-damage mobs.
  • Mod Support: Added explicit boss detection for many popular mods (Mowzie's Mobs, Cataclysm, Twilight Forest, etc.).