Progressive Time Difficulty

A server-side mod that increases hostile mob difficulty over time based on world age and player playtime.

File Details

progressivetimedifficulty-1.1.0.jar

  • R
  • Feb 23, 2026
  • 23.76 KB
  • 40
  • 1.20.1
  • Forge

File Name

progressivetimedifficulty-1.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:progressive-time-difficulty-1467598:7669985")
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CHANGELOG 1.1.0 (File Update)
Progressive Time Difficulty 1.1.0
This is a major update focused on compatibility, bug fixes, and quality-of-life improvements!
New Features:

Dynamic Difficulty: The mod now respects your world difficulty!

Easy: Mobs scale slower (0.5%/day) and don't gain extra damage.

Normal: Balanced scaling (0.75%/day).

Hard: Faster scaling (1.0%/day) and full damage buffs.

Hardcore Mode: Want a brutal challenge? Enable it with /progresstd hardcore true. This mode overrides the world difficulty with a fixed 1.5% scaling and +50% damage bonus.

Modded Boss Support: Mobs tagged as forge:bosses will now automatically receive the boss bonus! This adds out-of-the-box compatibility with many other mods.

New "Bosses": The ElderGuardian and IronGolem are now considered bosses and will receive the difficulty bonus.

Iron Golem Rebalance: Iron Golems now receive an extra x2 difficulty multiplier to make them the formidable guardians they are meant to be.
Fixes & Improvements:

Settings Now Save: Hardcore Mode and Dev Mode settings are now saved with the world and will persist after restarting.

Difficulty Change Logic:

Changing the world difficulty (e.g., from Hard to Easy) now correctly updates all mob stats instantly.

Fixed a bug that caused multiple "Difficulty Changed" messages to appear in chat.

Critical Bug Fix: Fixed a major bug that prevented Iron Golems from receiving any buffs at all.

Code Quality: Cleaned up the codebase, removed unused imports, and fixed several minor warnings to improve stability.