Progressive Time Difficulty

A server-side mod that increases hostile mob difficulty over time based on world age and player playtime.

File Details

progressivetimedifficulty-1.0.1.jar

  • R
  • Feb 22, 2026
  • 19.16 KB
  • 19
  • 1.20.1
  • Forge

File Name

progressivetimedifficulty-1.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:progressive-time-difficulty-1467598:7665634")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Progressive Time Difficulty 1.0.1
This update introduces smarter difficulty scaling, player-specific tracking, and the new "Overcharged" mechanic for multiplayer chaos!
New Features:

Player-Specific Difficulty: Mobs are harder for veterans and easier for new players. The mod tracks each player's playtime individually.

OVERCHARGED Mobs: In multiplayer, if multiple players are near a mob, there's a chance (1/15) it will become OVERCHARGED. These mobs combine the difficulty of ALL nearby players and are marked with a red nametag.

Smart Buffs:

Bosses: Wither, Ender Dragon, and Warden get a +20% difficulty bonus.

Neutral Mobs: Iron Golems and others get a 50% scaling to keep them balanced.

Passive Mobs: Animals and Villagers are now fully protected.

New Commands:

Manage player time: /progresstd player <name> add_days <amount>
Fixes & Tweaks:

Fixed passive mobs (Cats, etc.) receiving buffs.

Optimized update logic to run every 3 minutes.

Added "Server-Side Only" metadata.