header
logo

Productive Villagers

Install
screenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot imagescreenshot image
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail
  • screenshot thumbnail

Description

 

 

 

Make villagers more productive!  Craft a depot and place adjacent to a villager workstation.  

 

 

 

 

 

 

Depending on the job, place any items required by the villager into the depot.  See the list below for what each profession will do.  Tasks can be disabled or tweaked in the config file.

 

More Villagers' miner and forester tasks added.  Give some emeralds and a pick/axe respectively.  Villager will extract nearby ores or wood over time.  Place near resource dense areas for better results.

 

 

List of implemented villager tasks and costs

 

  

Mason

Processes your excess mined material

Requires full stack of material
Returns depend on type of rock provided

 


 

 

Tool smith

Repairs tools

Costs 1 emerald per repair action

 

 


 

 

Weapon smith

Repairs swords and tridents

Costs 1 emerald per repair action

 

 


 

 

Armor smith

 

Repairs heavy armor

Costs 1 emerald per repair action

 

 


 

 

Leatherworker

 

Repairs leather armor

Processes stacks of rotten flesh, provides leather

Costs 1 emerald per repair action

 

 


 

 

Farmer

 

Deposits harvested crops

 

 


 

 

Fisherman

 

Catches fish and treasure

Requires fishing pole

Keeps some catches for himself

 

 


 

 

Butcher

 

Humanely gathers meat and other items from mobs without killing

Requires iron axe

Costs one emerald per successful harvest

 

 


 

 

Shepherd

 

Shears sheep

Requires shears

Costs one emerald per successful harvest

 


 

 

Cleric

 

Heals nearby villagers or players

Costs one emerald per heal aura

 


 

 

Fletcher

 

Repairs bows and crossbows

Costs 1 emerald per repair action