* Wiki now available, and check out the below video for a walkthrough of many of the features.
This mod adds the Moon, Mars, and other solar system worlds, and gives modpack makers the ability to add their own dimensions with space survival elements. Each dimension can have its own gravity and skybox, and also require oxygen for players and mobs. A space suit can be filled with oxygen, or you can build a sealed base with the life support blocks. The moon is a hostile but iron rich world to mine while Mars has a bit more variety.
Build a crude rocket ship and fuel it with firework rockets. (Hold your Jump button to fly your ship). Blasting off into the sky from Earth will take you to the Moon. Using the resources on the Moon you will be able to build a more advanced rocket to take you further into space.
Make sure you bring some spare oxygen (follow the advancements to learn the basics). It is possible to make a safe environment in space using the life support system. Here is a basic setup with power and oxygen generators feeding the sealed life support block.
Currently Implemented Worlds
Vehicles
Villager Professions
Reaching worlds beyond the moon requires addition steps, you will need to recruit help from the Rocket Scientist villager. He will provide the navigation plot needed for your Medium Rocket Ship to reach other planets. (Shift right click your ship with the plot to set your ship).
The bigger rocket needs boosters in addition to regular firework fuel. Build them with the Packing Machine and Redstone Motor:
Further advancement in the mod will require recruiting several other professions, see the wiki for more information.
Starship
Follow the achievements to construct the starship! The key when constructing it is to connect (with conduits) the main console to a power source block and one or more engine blocks, and then place Cosmic Crystals in the power source as a fuel. After you are able to navigate the ship, build as much of it up as possible, the size of the ship does not affect travel. Here is an example setup:
Use the console to navigate the solar system. When you are in beam range of a planet it will show up in green. The two gauges tell you temperature and pressure of the planet/moon.
Building starship package
* New method to initialize the starship has been released by crafting the Starship Assembly Rocket. Documentation in works.
To build the starship package, use the packing machine to add required items to it. Here is basic setup:
Place package in right slot, and ingredient in left. Power the motor and the progress will fill up.
The finished package should look like this:
Place that package in the Beamer and it will light up. Place and press a button, if everything goes well the package will be beamed away and the starship constructed.
1.17 Updates
More features have been added, including the Dome Constructor and Rocket Launch Station blocks.
Europa Update:
Jupiter's moon, Europa is now available for travel. Its icy surface is barren of features and resources, but maybe there is more to this world? Construct a Transport Core line all the way to bedrock, and place a Transport Duct on top. Activate the top duct to see if there is something underneath. To return to the surface, activate the bottom portion of the Transport Core on the other side. It's a dangerous expedition, be prepared!
I want to help you translate this mod into Korean, but I don't know how. (I've already translated the language file.)
There may be grammatical errors because I used a translator.
Not sure if this is a compatibility issue with other mods or a bug or intended behavior but when I break certain blocks (such as icy rock and radiant soil) they just vanish rather than being placed in my inventory. Any insight into why this is happening?
In reply to Saraste31:
Sounds like I didn't do the loot table for them right, thanks for bringing it up I'll fix in next update
Just a heads up, I'm making a new Video, hopefully, by the end of the month, it will be ready with the 1.18.2 updates
Could you by any chance add in the config files a way to change how big of a room you can make breathable
In reply to PointyBranch:
Sure can, will try to get it in next update
In reply to captaintenneal81:
Thank you so much! This will help a lot with a project I'm working on.
sentries arent doing anything when set to patrol, and i cant drive any of the vehicles. im on questcraft, idk if that matters, but i can still fly mythic mounts mobs just fine
In reply to rickeyrabbitt:
Owned sentries aren't finished yet, future update will finish them. Do the vehicles have fuel?
In reply to captaintenneal81:
I honestly don't know, but I tested in creative, the main thing about questcraft is that it has no way to do keybinds of any kind until they update it, it's full Java minecraft running on the quest 2
In reply to rickeyrabbitt:
Ok even in creative you'll need to right click them with a fuel can. The vehicles keybinds should map to player forward/jump input, but yeah could be an issue with questcraft
Found another bug, should be easy to reproduce:
When creating a new world, no matter the seed, the overworld looks exactly the same (besides structures being different, biomes and terrain are exactly the same though).
Should be reproducible by simply creating 2 or more new worlds.
My world generation mods (and dependencies) are:
- amplified nether
- better end
- better nether
- biomemakeover
- cave enhancements
- eden ring
- paradise lost
- terralith
- the graveyard biomes
- yungs dungeons, mineshafts, strongholds, bridges, extras
In reply to chris_chribit:
It looks like the issue earlier was related to the space cat, I'm about to push an update in a few minutes, thanks for helping me iron that out!
For the seed issue, last I checked its related to a known minecraft bug, where custom dimensions do not take the world seed into consideration. I think its out of my hands but will definitely fix if I find a workaround
In reply to captaintenneal81:
fantastic! thanks!
no worries :)
I'm planning on adjusting all the textures a bit, making them a bit more vanilla friendly, I'd love to share the resource pack with you if you want :)
In reply to captaintenneal81:
regarding the seed bug: so once the world is created, it really shouldn't cause any issues right? iT's only really a problem when the mod is loaded during world creation?
In reply to chris_chribit:
shouldn't be as pressing, i think generating the world and then installing the mod afterwards works fine
In reply to chris_chribit:
The issue you're experiencing with the seed is something I run into every time I use Terralith. Pretty sure it's just a bug caused by that. In addition to that, I've found that Terralith just doesn't play nice with other biome mods. It works with them now, whereas it used to not, but it really likes to cause them to cut off abruptly or to spawn at weird y values. It's a great mod but I find those two issues to be a dealbreaker for me.
Also, if I may make some feature requests to this awesome mod:
- compatibility with the eden ring mod would be amazing, since it‘s also space oriented; maybe it could be a destination by spacecraft additionally to the portal when both are installed?
- multiple star ships, not only for each player but maybe even multiple per player would be awesome; maybe based on some input to that warp block? Different values give you different empty sectors of space?
In reply to chris_chribit:
I wrote in the ability to add custom destinations in the config file, however I've never tested it myself with another mod's dimension.
Extra starships would be limited, each one uses its own dimension, so I could add a set number of them but not infinite. I'll think about this one
In reply to captaintenneal81:
I‘ll see what I can get done with the config alone :D
Maybe it could work similarly to the april fools update mojang did last year? The one with all the different dimensions based on the name of a book?
if not that, would a configurable amount work?