Primitive Tools is a survival mod that focuses on the early game progression and provides a platform for pack makers to start their progression
It's designed to be a middle ground between semi-realism and simplicity and to blend in to Vanilla Minecraft nicely.
It is also designed to be the early game progression to work well with all my other mods and will integrate with most of them.
There are many pictures in the images section.
Specific numbers can be found in the technical section at the bottom.
Progression:
To start, you will need to collect flint, fiber and sticks.
You can get flint from gravel, or as a low chance drop from sands.
Fiber can be found from fibrous things such as tall grass or ferns.
Sticks come from wood the normal way, and are not altered here.
Important differences :
•This mod removes recipe access to the vanilla wooden and stone tools
•Flint must be knapped on a hard surface to fracture it into usable pieces.
• Primitive tools incur a serious speed penalty for using them on an incorrect material
•The quality of the materials chosen to craft a tool affects it's durability, you are meant to have to start with sticks and twine fiber bindings and work up to bone and leather bindings
•Primitive tools are unenchantable. Their crude construction does not conduct magic well.
•The knife is very important for crafting, not just as a weapon
•The arrow recipe has changed and now requires a flint point instead of flint
The knife:
Knives are the first tool you should make.
They are the fastest weapon in the game and are a versatile crafting tool.
• Deal critical damage to animals
•Good for breaking leaves, mushrooms, pumpkins, grass, cactus
• Craft wool into string
•Craft saplings into sticks
•Craft vine blocks into cordage
•Craft leather into strips
Wooden Club:
You'll want to craft a club for protection.
While slow and low damage, the club has a powerful knockback
effect that will give you time to draw your knife
The spear:
The spear is a long range hunting weapon.
They stack up to 8 and function like a bow.
they will be able to be used for fishing and
will break and be repairable depending on material used
The Rock Hammer:
The rock hammer Is currently the same as a pick.
Igneous rocks must be used because flint is far too brittle to handle
the stress of crushing.
In the future, it will be used for in world crushing recipes and
wide area mining.
•Stone -> Cobblestone -> Gravel -> Sand
•Crushing ores into dust
Hatchet, Hoe, Pick, and Spade:
These tools currently have no special functions
compared to their vanilla counterparts.
their stats are between wood and stone.
Leather Works Integration :
•If Leather Works is installed, this mod will automatically use the Leather Works leather strip item
• Leather Strips can be crafted with any knife, and flint or shears crafting is reduced to 3 instead of 4
•Any knife can be used to scrape bark, and is much faster than using flint
•Any knife can be used to clean hides
I plan to have a very detailed config file, but I need to know what you need, so please tell me if you'd like something to be configurable!
Planned Features:
•Early game fire starting solution
•In-world recipes for knives and hammers
•More knife recipes, perhaps carving
•Quartz napping
•Chance for spears to break
•Grindstone?
Technical details (Numbers):
•Durability is calculated as the durability for each part according to: round(head*(binding + rod))
Where each default value can be found here.
•Spears have a default range of 40 meters
•Knives will harvest vines with a 25% chance
•Knives multiply grass drops by 5
•Knives will harvest fiber with a 30% chance
•The default chance of harvesting fiber is 17%
•Knives will harvest flint from sands with a 20% chance
•The default chance of harvesting flint from sands is 11%
•Knives will do 8 hearts damage to animals
I hope you enjoy!
Please leave any feedback,suggestions, or bugs you may have
Check Out My Other Mods!
Not super cool that you stole textures from MF2. Some interesting changes to some of the similar mechanics though
In reply to milkeemilkerson:
Hi. If you check the original Minecraftforums post and GitHub, you will see that I contributed to that wonderful project. I also got permission to use or modify assets years ago about that time.
In reply to cleverpanda714:
Awesome that you contributed to that mod, I love MF2. Thanks for your help on that project.
My suggestion then would be to add a snippet of said permission to the project description.
Have a wonderful day!
with this port over to 1.16.5?
It seems that vine rope is not craftable at the moment.
Hello,
as already stated in my comment in "Leather Works" I like the concept of your mods.
Especially since I am creating a modpack and some of your mods really fit well in expanding the early game / stone age
For the Primitive Tools Mod I have some suggestions for additional Tiers:
As Tier 2 Tool "HEAD" Obsidian would fit really nice.
It would be able to gather from an Obsidian Block in a similiar way as you can get bark in "Leather Works", by right-clicking with an hammer onto an Obisidian Block, would will cost much durability of the hammer and yields small amounts of Obsidian Shards, with which you can craft Primitive Tools with a Tier 2 Head.
The biggest obstacle of course is to find natural Obsidian in the early game. (With a primitive bucket much easier, without fairly challenging)
So this would really encourage exploring the world before you enter higher Metal Tiers like iron.
It could also buff the Tools stats like effectiveness/damage rather than just durability.
As a Tier 3 ROD there could also be some sort of Handle.
Maybe with Leather Works integration made by specific debarked wood (e.g.) Birch and leather strips. :)
And maybe to fulfill the circle of 3 Tiers, the first Tier of HEAD could be Bone / Sharp Bone, which also might be dropped by animals, if you kill them with the knife, to not be dependend on Skeletons.
Seriously, you guys did a great job with this mod. And I would love to have it in the modpack I'm building! I just need it to work on Minecraft version 1.11.2 or 1.10.2. Are you capable? When I can finally finish my work, I will do everything I can to publicize it and, if I have any monetary return, I promise to reward you!👍
yay
Really looking for a primitive progression mod for newer versions of the game and also on the Fabric API. I really hope you consider it- fabric is much easier to work with than forge!
I would like to see the crafting recipes in the description please.
Would you consider making a version for bedrock?
I would like to see the mod integrate with pyrotech. I tried to use them together but setting up the crafttweaker stuff was nearly impossible since neither mod uses an oredict entry for their twine and flint pieces and I'd have to completely redefine all the recipes. Unfortunately, having to redefine the 25 recipes for primitive tools lost out to needing to redefine 5 recipes for pyrotech and I ended up removing primitive tools.
Please add durability to the spear, is very annoying
Great mod but can you add durability to the spear? Currently, it is indestructible
In reply to rikott:
use Material Changer mod so you can set your own durability
In reply to sadboiKYLE_:
i tried. doesnt work
hey there. Been using you mod for a while. is it by design that you can't craft a pickaxe with a bone handle.
What sort of compat does this have with Pyrotech?
Will your forge mod be designed with IE in mind?
Why your mod better than Tinker Survival ?