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Primitive Ages

Expanded early-game progression while keeping a familiar vanilla feel. Craft flint tools, use campfires, fire clay vessels, and smelt copper to reach the iron age!
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primitiveages-1.0.1+fabric-26.2.jar

File nameprimitiveages-1.0.1.jar
Uploader
TechnoVisionTechnoVision
Uploaded
Sep 11, 2026
Downloads
12
Size
974.3 KB
Mod Loaders
Fabric
File ID
8854721
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:primitive-ages-1687993:8854721"

Learn more about Curse Maven

What's new

Primitive Ages v1.0.1

More options for early settlements, reusable water storage, and refined crafting progression.

Added

  • Water Jug: Craft with three leather in a V around a fired clay vessel. Carries water for ten successful pours before breaking, with remaining durability shown on the item. Refilling and failed placements cost no durability.
  • Water Jugs support waterlogging, cauldrons, and dispensers.
  • Mud Brick crafting: Combine one clay ball and one dirt to make two Unfired Mud Bricks. Fire them on a campfire in 30 seconds, or in a kiln or furnace in five seconds.
  • Four fired Mud Brick items craft four vanilla Mud Bricks blocks, usable with the existing stair, slab, and wall recipes.
  • Thatch roofing: Craft four wheat into two Thatch blocks, with matching stairs and slabs.

Changed

  • Kilns now require five fired Mud Bricks, one sand, and three cobblestone.
  • Updated the kiln’s appearance with vanilla mud-brick surfaces and a recessed earthen opening.
  • Campfires no longer fire clay balls into normal bricks. Use a kiln or furnace for those; campfires still fire mud bricks and clay vessels.
  • Tanning Rack input and output slots now hold one item each. Finished leather must be collected before the next hide can dry.
  • Four rabbit hides now produce Raw Leather, which requires priming and tanning.
  • Updated Raw Leather with a brown-and-white cow-hide appearance.
  • Refined Thatch with wheat-yellow coloring and simpler shading.

Fixed

  • Reworked all clay vessel and Water Jug textures directly at 16×16 pixels, correcting unintended transparency and uneven outlines.
  • Matched empty and filled container silhouettes for consistent visuals.

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