Primal Tech is a mod created for the SevTech Ages Mod pack by Darkosto.
Primal Tech enables players and mod pack makers to extend their early game content with some primitive themed Machines, Blocks, Weapons, Tools and Items.
All the machine blocks are made to be interactive and without a gui. Primal Tech has self contained configs for recipe creating. Crafttweaker Support is implemented and there is JEI support.
The mod contains only rudimentary recipes by default as it is intended for people to add their own tailor made experience to the game.
I would recommend anyone using this mod to download JEI, and read the in game tool tips in order to see the recipes and function of things.
The main focus of the mod is the Utility Blocks:
2 Types of Interactive Crafting Tables
Klay Kiln for baking single items
Stone Grill (small capacity furnace)
Wooden Mixing Basin (for recipes involving fluids)
Water Powered Saw
Stone Anvil and Mallet
2 Types Of Wooden Hopper (4 Slots)
Un-Lit and Lit Fibre Torches
Bed of Straw and Leaves
Bundle of sticks (to light fires)
There are other items and blocks in the game that should be fairly self-explanatory.
Has anyone been able to automate the Klay Kiln for making the low-grade charcoal block? Great source of fuel for early game generators. I've built a square configuration of about 30 of them so by the time I collect and reload the kilns they are continuously ready with the charcoal. But, that's a lot of walking and right clicks.
Please update to 1.16.3
hmm, the work stump isn't crafting a crafttweaker recipe I made?
Hi, is there any way to replace the sledgehammer texture and model with a 2d texture? I tried using a resourcepack to change it's model but it seems to be hardcoded.
I would also love to have the option to add support for new mallets/hammers, I'm making a modpack which has custom recipes for the End:Reborn's sledgehammer and would be super grateful if I could add that hammer as an upgrade for the stone anvil (and viceversa)
Thanks!
The mod is so cool, I very like it.So I want to share this mod with the minecraft forum in China(MCBBS) and let more friends use it.I hope you can agree!
I can abide by the following terms:
1.Extreme Reactors origin author name which is YOU(I just a "reposter")
2.Extreme Reactors origin URL link could reach this mod‘s official web/Curse Forge directly
3.Never re-compile/re-package/re-distribute this mod
hey if vadis hangs out here, can u tell him to fix his green stripe on the dog in animalium https://www.curseforge.com/minecraft/mc-mods/animalium ?

his comments are disabled and that green stripe hasnt been fixed in forever.
look at the jaw.
Anyone actually know what the Crafttweaker syntaxes are? I can't find any documentation on them.
In reply to SureenInk:
You can find the syntaxes on their git repository on the 1.12 branch.
https://github.com/vadis365/PrimalTech/tree/1.12/src/main/java/primal_tech/compat/crafttweaker
And can tweak the weapon attack speed ?i m making a hard core survival modpack i think the club should be a lower speed but high damage weapon ,durability also less but is easy to craft
In reply to gua12ab:
Also the bone weapon 's model can get more primal-like, oh maybe not sword ,just a bone spear
In case the bone axe broken,how can i fix it?
Is that anvil and hammer a mere ornament?
Or can i get a way to let them useful ?
How would I go about adding Stone Anvil recipes with Crafttweaker?
Is there a way to remove the JEI recipe tab for the stone grill if it's been disabled with CraftTweaker? I've used the following.
mods.jei.JEI.removeAndHide(<primal_tech:stone_grill>);
recipes.removeByRecipeName("primal_tech:recipe_stone_grill");
The block itself doesn't appear in JEI, however the tab for its recipes is still displayed when looking up food. Thank you for any help you may be able to provide.
In reply to SwordShaman:
mods.jei.JEI.hideCategory("primal_tech.stone_grill_recipes");
i was wondering if there was a way to pickup a kiln that has been cooked in to move it. i did it once and it turned into a brick
In reply to hsimms1986:
In reply to skagamine:
I installed Primal Tech 0.3.3 in the Direwolf20 ver 2.3.0 mod pack. The kiln will cook low grade charcoal but not cobblestone, sand or food items such as raw mutton. I can cook these items with the grill however.
I was able to cook those items with the Primal Tech 0.3.3 kiln in the Sevtech Ages modpack but not in the Direwolf20 modpack. The grill does turn to the terracotta color when heated in both cases.
I'm just starting to use it with the Direwolf20 pack and so far the grill seems to do what I need. Good thing for redundancy.
In reply to Ygad: