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Prima Materia

Sieves, hammers, barrels and crucibles: build every resource from a void island, with an animated sieve, no screens and everything driven by datapacks.
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Prima Materia 2026.11.2 (Minecraft 26.3)

File nameprimamateria-mc26.3-2026.11.2.jar
Uploader
ItMeCaseyItMeCasey
Uploaded
Nov 14, 2026
Downloads
3
Size
1.3 MB
Mod Loaders
ForgeNeoForge
File ID
9613391
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

Forge

implementation "curse.maven:prima-materia-1803927:9613391"

NeoForge

implementation "curse.maven:prima-materia-1803927:9613391"

Learn more about Curse Maven

What's new

One jar per Minecraft version (26.2, 26.3); each works on Forge and NeoForge. A sifting skyblock mod that crafts from neighboring chests, plus grid tweak buttons.

Changes:

  • Settings through the loader's config system (ModConfigSpec, ForgeConfigSpec) with a verified one-time import of the 2026.11.1 properties file into the toml and a .back copy
  • Completion report: loader limits
  • Forge: FluidBucketWrapper on every bucket item, machines use only the item fluid handler; per-fluid bucket self test
  • Fluids registered on the loader's flowing fluid classes with bucket and block in the Properties; loader dispenser behavior
  • Completion report and status: buckets, lit model, BEI fluids
  • BEI shows fluids as their bucket with the amount; viewer tour frames for brine and molten copper
  • Machines use the loader's item fluid handler (Forge falls back to the game's buckets); lava tag, glow and test fixes for every metal fluid
  • Machines use the loader's item fluid handler instead of a bucket table; BEI paints fluids; empty tag files for compat inputs
  • Furnace drive lit model shares the unlit geometry; check that a blockstate's models share geometry
  • Ore compat docs, wiki, description, status, report
  • Ore compat: tag results, generated sifting/crushing/melting/casting data, molten fluid for every metal
  • Machine fluids: do not tint fluids that carry their own texture
  • Forge 26.3 sync proof passed; status and completion report
  • Sync proof: whitelist the dev player
  • Cobblestone from rock chips recipe, completion report
  • Docs, wiki generator and CurseForge description: real fluids, server recipe sync, structure start island
  • Start island as a replaceable structure file (code plan stays as fallback)
  • Fluid frames on NeoForge 26.2 and Forge 26.3 with crucibles and trays; frame names fluid_<layer>_*
  • Known gaps and decisions: fluids and sync delivered
  • Fluids: bucket icon strips and final test notes
  • Fluids: finer flowing textures, inside-the-tank frames open at the top, fluid frames and notes
  • Version 2026.11.2 and changelog
  • Fluid self test: NeoForge answers isInLava for its own lava type only
  • Recipe sync: runDir property, tour and dev hook changes, NeoForge 26.2 viewer frames, proof script
  • Fluid buckets and self test: follow-up edits
  • Real fluids: Forge buckets take the fluid lazily, dispenser support, 26.3 sync
  • Real fluids: brine and the molten metals as placeable fluids
  • Fluid tank adapters: one pure tank per machine for pipes and capabilities
  • Dev view overrides for the tour on real blocks, larger crystals, crystal and pour frames, known gap closed
  • Recipe lookup sync: build the channel id without loading the content class
  • Recipe lookup sync for players of a dedicated server
  • Crystal textures and review sheet, drive/hammer/crucible/tray/barrel sound triggers, pour stream particle, crystals visible under the fluid
  • Static data check (scripts/check_data.py); textures are not approved
  • Status after the 2026.11.1 release: shipped steps marked done, next release list

This mod has no additional files