Prima Materia 2026.11.2 (Minecraft 26.2)
Curse Maven Snippet
What's new
One jar per Minecraft version (26.2, 26.3); each works on Forge and NeoForge. A sifting skyblock mod that crafts from neighboring chests, plus grid tweak buttons.
Changes:
- Settings through the loader's config system (ModConfigSpec, ForgeConfigSpec) with a verified one-time import of the 2026.11.1 properties file into the toml and a .back copy
- Completion report: loader limits
- Forge: FluidBucketWrapper on every bucket item, machines use only the item fluid handler; per-fluid bucket self test
- Fluids registered on the loader's flowing fluid classes with bucket and block in the Properties; loader dispenser behavior
- Completion report and status: buckets, lit model, BEI fluids
- BEI shows fluids as their bucket with the amount; viewer tour frames for brine and molten copper
- Machines use the loader's item fluid handler (Forge falls back to the game's buckets); lava tag, glow and test fixes for every metal fluid
- Machines use the loader's item fluid handler instead of a bucket table; BEI paints fluids; empty tag files for compat inputs
- Furnace drive lit model shares the unlit geometry; check that a blockstate's models share geometry
- Ore compat docs, wiki, description, status, report
- Ore compat: tag results, generated sifting/crushing/melting/casting data, molten fluid for every metal
- Machine fluids: do not tint fluids that carry their own texture
- Forge 26.3 sync proof passed; status and completion report
- Sync proof: whitelist the dev player
- Cobblestone from rock chips recipe, completion report
- Docs, wiki generator and CurseForge description: real fluids, server recipe sync, structure start island
- Start island as a replaceable structure file (code plan stays as fallback)
- Fluid frames on NeoForge 26.2 and Forge 26.3 with crucibles and trays; frame names fluid_<layer>_*
- Known gaps and decisions: fluids and sync delivered
- Fluids: bucket icon strips and final test notes
- Fluids: finer flowing textures, inside-the-tank frames open at the top, fluid frames and notes
- Version 2026.11.2 and changelog
- Fluid self test: NeoForge answers isInLava for its own lava type only
- Recipe sync: runDir property, tour and dev hook changes, NeoForge 26.2 viewer frames, proof script
- Fluid buckets and self test: follow-up edits
- Real fluids: Forge buckets take the fluid lazily, dispenser support, 26.3 sync
- Real fluids: brine and the molten metals as placeable fluids
- Fluid tank adapters: one pure tank per machine for pipes and capabilities
- Dev view overrides for the tour on real blocks, larger crystals, crystal and pour frames, known gap closed
- Recipe lookup sync: build the channel id without loading the content class
- Recipe lookup sync for players of a dedicated server
- Crystal textures and review sheet, drive/hammer/crucible/tray/barrel sound triggers, pour stream particle, crystals visible under the fluid
- Static data check (scripts/check_data.py); textures are not approved
- Status after the 2026.11.1 release: shipped steps marked done, next release list
This mod has no additional files

