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Prima Materia

Sieves, hammers, barrels and crucibles: build every resource from a void island, with an animated sieve, no screens and everything driven by datapacks.
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Prima Materia 2026.11.1 (Minecraft 26.3)

File nameprimamateria-mc26.3-2026.11.1.jar
Uploader
ItMeCaseyItMeCasey
Uploaded
Nov 14, 2026
Downloads
11
Size
727.7 KB
Mod Loaders
ForgeNeoForge
File ID
9604881
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

Forge

implementation "curse.maven:prima-materia-1803927:9604881"

NeoForge

implementation "curse.maven:prima-materia-1803927:9604881"

Learn more about Curse Maven

What's new

One jar per Minecraft version (26.2, 26.3); each works on Forge and NeoForge. A sifting skyblock mod that crafts from neighboring chests, plus grid tweak buttons.

Changes:

  • Known gaps: crystal textures are a placeholder
  • Decisions log: the cuts and choices from the feature work
  • Hammer self test: the machine's bonus yield can give a second sand, so check for at least one
  • Notes for round 2 and exact shared-file edits
  • Fill tint color handler, tour frames for machines and tint
  • Status and README: feature complete 2026.11.1, with the cuts stated
  • Recipe lookup after every reload and ViewProvider on every block entity
  • Wiki generator: crucible page
  • Animation test: one block fills the tray, so the layer starts at four quarters
  • Machine renderer for barrels, crucible, casting tray, drives and auto hammer; top texture from the block model; crystal model
  • 26.3 loader entries: register block entities, recipe types and serializers, reload listener
  • Wiki generator: pages for sieve, hammers, barrels, drives, start, progression, config and drop tables read from the shipped data
  • The server plays no sieve sounds; the client renderer owns them
  • Frames of other materials on NeoForge and Forge 26.2
  • Models for casting tray, windup drive and furnace drive; layer texture fallbacks, texture-average fines color, materials tour frames
  • Bind the sieve renderer to the real sieve block entity; keep the animation code compiling on the one-block sieve view
  • Drives: fix Forge capability timing, 26.3 fuel lookup, keep 26.3 loader entries in step
  • Sync the loader entry classes to 26.3 and log the hammer interfaces
  • Sync the loader entry classes to 26.3 as well, so no registration can be missing there
  • Sieve animation: real-client frames, test notes, status

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