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Power Attracts Power

Dynamic scaling of mob difficulty based on players’ experience level, cave depth, and lunar phases, nighttime hordes of monsters, and fortified spawners with explosion protection.

This mod makes the world progressively more dangerous as the player grows stronger and ventures deeper underground.

Mob Scaling

  • Mob level is based on the experience of nearby players within 64 blocks.
  • Mobs also gain +5 levels for every 20 blocks below Y=125.
  • Mobs spawned from spawners or spawn eggs receive an additional +10 levels.
  • Higher-level mobs have increased health and damage. The scaling multiplier is calculated as:
    Multiplier = 1.0 + (Level^1.3 / 100.0)

Moon Phases & Wolves

  • During a Full Moon, surface monsters gain +50% health and damage.
  • During a New Moon, surface monsters become weaker.
  • Wolves, including those from Born in Chaos, become more aggressive during a Full Moon (×1.50) and less aggressive during a New Moon (×0.75).
  • Surface mob spawn rates also change depending on the current moon phase.

Nighttime Hordes

  • At night, monsters have up to a 50% chance to spawn an additional copy of themselves when they spawn.

Spawner Enhancements

  • High-level mobs spawned from spawners can automatically receive random beneficial potion effects, such as Speed, Strength, Resistance, and more.

Reinforced Spawners

  • Spawners are significantly harder to mine, with a mining speed of 5.0 / 80.0, making them take considerably longer to break than obsidian.
  • Spawners have 100% blast resistance and cannot be destroyed by Creepers or TNT.

Enhanced Celestials Compatibility

  • Fully compatible with Enhanced Celestials and does not interfere with its Blood Moon or Blue Moon events.

The Power Attracts Power Team

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I play with my own build and publish solutions that I created personally for myself.

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