1.4.0
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What's new
1.4.0
- Added a toggle for occlusion culling
- Fixed stutters with occlusion culling
- Reduced overhead when rendering items with Sodium
- Reduced CPU overhead on the Vulkan backend by disabling diagnostic checkpoints by default
- Fixed audio not switching over when the output device changes
- Fixed JourneyMap compatibility with the Vulkan backend on 1.21.11
- Fixed OpenGL library loading on Linux under X11 on 26.3
- Reduced VRAM usage after resource reloads on the Vulkan backend
- Stopped offering the Vulkan backend on integrated GPUs
- Reduced overhead of OpenGL buffer uploads
- Improved window resize and minimize handling on the Vulkan backend on 26.1.2 and 1.21.11
- Reduced overhead of 3D Skin Layers checking resource packs for player skins
- Improved terrain rendering performance with Sodium on OpenGL on 26.2 and above
- Fixed a crash on the Vulkan backend during resource reloads, including at startup, on 26.2 and below
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