Poldo's Pack (For Anomaly Protocol)
A “companion” mod designed for a modpack, which **does not directly modify** any of the mods involved. All changes are applied **at runtime via Mixin**, without including or redistributing any original code from the mods in question.
What It Does
Moving Elevators (SuperMartijn642)
- Every new elevator group (`ElevatorGroup`) created automatically starts at **maximum speed**, instead of having to be adjusted manually.
Apollyon (GamerCraftZ)
The Damned: Removed anti-choking checks performed at every tick and upon spawn (which caused micro-freezes), disabled automatic despawn triggered by rain, and blocked the teleport command used for the entity’s “escape” (which could cause infinite falls or crashes).
The Fallen: The entity is automatically removed upon spawn; the triggers that initiate the jump scare and the associated on-screen graphic overlay have been disabled—useful if the jump scare caused crashes or stability/performance issues in the modpack.
Steve Dweller (ZZiggsStudios)
- Modified the detection radius of the entity that tracks the player: increased from 55 to 60 blocks to make it more responsive in tracking the player.
The Living Nightmare (Casual_Pengeo)
- Disabled the natural/random spawning of the “Stalker” entity in biomes (it remains available via its dedicated trigger, however).
- Added/redefined a spawn rule for the “Fake Attack” entity (weight 1, min 1 – max 1 per group), to make its appearance more controlled.
Zombie Nightmare Expansions - Undead Horror Monsters (Vllax)
- Added spawn rules in all biomes for 6 entities from the Zoniex mod: Disemboweler, Tormented Zombie, Spine Wrencher, Brutaliser, Skin Crawler, and Blood Eagle, with different weights and counts for each.
> This mod is intended to be used alongside the mods listed above as part of a specific modpack: on its own, it does not add any new content.
Notes
- No assets, text, or source code from the original mods are included in this download: the mod operates exclusively through Mixin hooks loaded at runtime.
- If any of the mods listed above are not installed, certain required Mixins (`required: true`) may prevent the game from launching: install this mod only alongside its dependencies.