File Details
pneumaticcraft-repressurized-1.16.5-2.10.1-140.jar
- R
- Feb 23, 2021
- 6.76 MB
- 139.0K
- 1.16.5+2
- Forge
File Name
pneumaticcraft-repressurized-1.16.5-2.10.1-140.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
Curse Maven Snippet
2.10.1-140 (23 Feb 2021)
Updates
- Pressure Chamber disenchanting now works for enchanted book too
- - The Enchanted Book to remove enchantments from must have more than one enchantment
- - A random enchantment will be removed and added to a regular Book
- - Thanks to @BlueAgent for this
- COFH/Thermal fuels (Refined Fuel, Tree Oil & Creosote) are now supported in the Liquid Compressor & Advanced Liquid Compressor
- - Note that COFH Crude Oil is still not accepted by the Refinery by default, because it is not added to the
forge:crude_oilfluid tag
- - Note that COFH Crude Oil is still not accepted by the Refinery by default, because it is not added to the
- Pneumatic Door Base now has a GUI option to open its attached Pneumatic Door when it (the base) receives a redstone signal
- - Previously the Pneumatic Door itself required a redstone signal to open
- - Only applies in Wooden Door or Iron Door mode, of course
- Notify players who are holding an Amadron Tablet when new offers become available
- - Can be disabled by clientside config setting:
notify_amadron_offer_updatesinpneumaticcraft-client.toml
- - Can be disabled by clientside config setting:
- The Seismic Sensor can now be configured to search for underground fluids other than PneumaticCraft Crude Oil
- - By default it will now find any fluid tagged as
forge:crude_oil(which includes PneumaticCraft Crude Oil) - - See the
seismic_sensor_fluid_tagsandseismic_sensor_fluidsconfig settings inpneumaticcraft-common.toml; these take a list of fluid tags and a list of fluid ID's, respectively - - Prefer
seismic_sensor_fluid_tagswhere possible to add fluids by tag (e.g.minecraft:waterorminecraft:lava); useseismic_sensor_fluidswhen you don't have a fluid tag: this takes a direct fluid ID - - Both config settings can be used together; the permitted fluids will be combined as a set union
- - By default it will now find any fluid tagged as
- Vacuum Trap GUI now has a 'R' range preview button to show mob absorption range
Fixes
- Fixed heat handling tile entities losing their heat information when moved by Quark (and possibly other mods like Create)
- Fixed a problem with Drones not always being able to place fluids in-world (in particular where waterlogged replaceable blocks like Sea Grass existed)
- Fixed Pneumatic Armor GUI being able to move stat panels completely off-screen (by switching opening direction when panel is on the edge)
- Fixed Security Station failing to prevent block breaking by certain fake players (not including Drones)
- Fixed problem where Drones wouldn't always move into fluids even with a Security Upgrade equipped
- Drones will now move into any cool fluid, but not fluids with a temperature of over 373K (100C)
- - Note the Programmable Controller fake drone doesn't care about temperatures and will happily move through anything
- Clarified docs for Right Click Widget when in Item Mode: the filter applies to the held item, not the clicked block
- - Note that this widget can't filter by clicked block when in Item Mode; this is likely to be remedied in a later release, but will probably require a separate progwidget
- Pneumatic Chestplate Security Upgrade will no longer attempt to extinguish fires or solidify lava when player is in creative or spectator mode