PneumaticCraft: Repressurized

Doing cool stuff with pressurized air

File Details

pneumaticcraft-repressurized-1.16.5-2.10.1-140.jar

  • R
  • Feb 23, 2021
  • 6.76 MB
  • 139.0K
  • 1.16.5+2
  • Forge

File Name

pneumaticcraft-repressurized-1.16.5-2.10.1-140.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pneumaticcraft-repressurized-281849:3214375")
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2.10.1-140 (23 Feb 2021)

Updates

  • Pressure Chamber disenchanting now works for enchanted book too
  • - The Enchanted Book to remove enchantments from must have more than one enchantment
  • - A random enchantment will be removed and added to a regular Book
  • - Thanks to @BlueAgent for this
  • COFH/Thermal fuels (Refined Fuel, Tree Oil & Creosote) are now supported in the Liquid Compressor & Advanced Liquid Compressor
    • - Note that COFH Crude Oil is still not accepted by the Refinery by default, because it is not added to the forge:crude_oil fluid tag
  • Pneumatic Door Base now has a GUI option to open its attached Pneumatic Door when it (the base) receives a redstone signal
    • - Previously the Pneumatic Door itself required a redstone signal to open
    • - Only applies in Wooden Door or Iron Door mode, of course
  • Notify players who are holding an Amadron Tablet when new offers become available
    • - Can be disabled by clientside config setting: notify_amadron_offer_updates in pneumaticcraft-client.toml
  • The Seismic Sensor can now be configured to search for underground fluids other than PneumaticCraft Crude Oil
    • - By default it will now find any fluid tagged as forge:crude_oil (which includes PneumaticCraft Crude Oil)
    • - See the seismic_sensor_fluid_tags and seismic_sensor_fluids config settings in pneumaticcraft-common.toml; these take a list of fluid tags and a list of fluid ID's, respectively
    • - Prefer seismic_sensor_fluid_tags where possible to add fluids by tag (e.g. minecraft:water or minecraft:lava); use seismic_sensor_fluids when you don't have a fluid tag: this takes a direct fluid ID
    • - Both config settings can be used together; the permitted fluids will be combined as a set union
  • Vacuum Trap GUI now has a 'R' range preview button to show mob absorption range

Fixes

  • Fixed heat handling tile entities losing their heat information when moved by Quark (and possibly other mods like Create)
  • Fixed a problem with Drones not always being able to place fluids in-world (in particular where waterlogged replaceable blocks like Sea Grass existed)
  • Fixed Pneumatic Armor GUI being able to move stat panels completely off-screen (by switching opening direction when panel is on the edge)
  • Fixed Security Station failing to prevent block breaking by certain fake players (not including Drones)
  • Fixed problem where Drones wouldn't always move into fluids even with a Security Upgrade equipped
    • Drones will now move into any cool fluid, but not fluids with a temperature of over 373K (100C)
    • - Note the Programmable Controller fake drone doesn't care about temperatures and will happily move through anything
  • Clarified docs for Right Click Widget when in Item Mode: the filter applies to the held item, not the clicked block
    • - Note that this widget can't filter by clicked block when in Item Mode; this is likely to be remedied in a later release, but will probably require a separate progwidget
  • Pneumatic Chestplate Security Upgrade will no longer attempt to extinguish fires or solidify lava when player is in creative or spectator mode