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PneumaticCraft: Repressurized

Doing cool stuff with pressurized air

File Details

pneumaticcraft-repressurized-1.15.2-1.3.0-33.jar

  • B
  • Jun 12, 2020
  • 6.14 MB
  • 13.7K
  • 1.15.2
  • Forge

File Name

pneumaticcraft-repressurized-1.15.2-1.3.0-33.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pneumaticcraft-repressurized-281849:2978403")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.3.0-33 (12 Jun 2020)

Updates

  • Logistics Core recipe has been changed to create two cores instead of one
  • Some drone pathfinding optimisation, in particular reducing server-side CPU usage when drones can't find a path
    • - Added some checks to cull a lot of unnecessary pathing searches
  • Small visual improvement for the Omnidirection & Liquid Hopppers
    • - Output spout is slightly narrower, and the output end is a little darker
  • Pastebin GUI: added "Pretty?" option to control pretty-printing of JSON output to Pastebin/clipboard
    • - Default is now not to pretty-print JSON, so saved drone programs & remote layouts are a lot more compact
  • Redstone Module I/O direction can now be configured in the module's GUI
    • - This does not require an Advanced PCB to be installed
    • - Toggling I/O with a Wrench still works too, as it used to
  • Drones (both entity and item form) now show their carried fluid, if any
    • - Shown in item tooltip for drones in item form
    • - Shown in TOP/Waila display for drone entities
  • It's now possible to attach levers/buttons/etc. to the side of camouflaged blocks (assuming the camouflage is solid, of course)
    • - This is particularly nice for camouflaged Pressure Tubes with Redstone Modules
  • Elevators with Charging Upgrades installed will now only add air back if it's safe to do so (pressure < 4.9 bar)
  • Some Micromissiles improvements
    • - Micromissiles now do more damage on direct entity hit (explosion position was further from the target entity than it should have been)
    • - Micromissiles can now be "repaired" in an Anvil with TNT (1 TNT restores 25 missile shots)
    • - Micromissile smoke particles are a bit less dense now
    • - Reduced default cooldown time from 15 ticks to 10 ticks (still adjustable in config)
  • Some Sentry Turret improvements
    • - Default entity filter for newly placed Sentry Turrets is now @mob - avoids pain & suffering if players load the turret and forget to set a filter
    • - Fixed the entity filter string not showing in GUI the first time it's opened
    • - Better filter validation and error display in the GUI

Fixes

  • Fixed Charging Stations at 0 bar not being able to discharge pressure from items into the station
  • Drones should be able to place blocks much more reliably now
  • Fixed Drones (and other entities) sometimes getting badly confused while trying to path across or through some PneumaticCraft blocks
    • - Blocks were wrongly reporting themselves suitable for pathing through, when their hitbox actually didn't allow it
  • Fixed the clientside drama_splash config option not being properly honoured when set to false
  • Some Programmer GUI fixes:
    • - Fixed widget area dragging behaviour when dragging items from inventory slots across it
    • - Fixed Area widgets in the programmer GUI not being sync'd to server when clicked with a GPS (or Area GPS) Tool
    • - Fixed Area widgets jumping position when clicked with a GPS or Area GPS tool in the programmer
  • - Fixed Pastebin communication (now using HTTPS exclusively, looks like HTTP is no longer accepted)
  • Fixed client crash caused by wrongly attempting to send some server->client sync packets
    • - Caused sometimes when breaking off camouflage blocks
  • Performance fix: Omnidirectional and Liquid Hoppers were causing some unnecessary block updates when their comparator output level changed
  • Fixed Omnidirectional Hopper comparator output being inaccurate under certain circumstances
  • All translation keys are now properly namespaced
    • - No player-visible change here but eliminates the risk of translation key clashes with other mods
  • Electrostatic Compressor item tooltip is much shorter now (long tooltip still visible in JEI and GUI side tab)