File Details
pneumaticcraft-repressurized-1.15.2-1.3.0-33.jar
- B
- Jun 12, 2020
- 6.14 MB
- 13.7K
- 1.15.2
- Forge
File Name
pneumaticcraft-repressurized-1.15.2-1.3.0-33.jar
Supported Versions
- 1.15.2
Curse Maven Snippet
1.3.0-33 (12 Jun 2020)
Updates
- Logistics Core recipe has been changed to create two cores instead of one
- Some drone pathfinding optimisation, in particular reducing server-side CPU usage when drones can't find a path
- - Added some checks to cull a lot of unnecessary pathing searches
- Small visual improvement for the Omnidirection & Liquid Hopppers
- - Output spout is slightly narrower, and the output end is a little darker
- Pastebin GUI: added "Pretty?" option to control pretty-printing of JSON output to Pastebin/clipboard
- - Default is now not to pretty-print JSON, so saved drone programs & remote layouts are a lot more compact
- Redstone Module I/O direction can now be configured in the module's GUI
- - This does not require an Advanced PCB to be installed
- - Toggling I/O with a Wrench still works too, as it used to
- Drones (both entity and item form) now show their carried fluid, if any
- - Shown in item tooltip for drones in item form
- - Shown in TOP/Waila display for drone entities
- It's now possible to attach levers/buttons/etc. to the side of camouflaged blocks (assuming the camouflage is solid, of course)
- - This is particularly nice for camouflaged Pressure Tubes with Redstone Modules
- Elevators with Charging Upgrades installed will now only add air back if it's safe to do so (pressure < 4.9 bar)
- Some Micromissiles improvements
- - Micromissiles now do more damage on direct entity hit (explosion position was further from the target entity than it should have been)
- - Micromissiles can now be "repaired" in an Anvil with TNT (1 TNT restores 25 missile shots)
- - Micromissile smoke particles are a bit less dense now
- - Reduced default cooldown time from 15 ticks to 10 ticks (still adjustable in config)
- Some Sentry Turret improvements
- - Default entity filter for newly placed Sentry Turrets is now
@mob- avoids pain & suffering if players load the turret and forget to set a filter - - Fixed the entity filter string not showing in GUI the first time it's opened
- - Better filter validation and error display in the GUI
- - Default entity filter for newly placed Sentry Turrets is now
Fixes
- Fixed Charging Stations at 0 bar not being able to discharge pressure from items into the station
- Drones should be able to place blocks much more reliably now
- Fixed Drones (and other entities) sometimes getting badly confused while trying to path across or through some PneumaticCraft blocks
- - Blocks were wrongly reporting themselves suitable for pathing through, when their hitbox actually didn't allow it
- Fixed the clientside
drama_splashconfig option not being properly honoured when set to false - Some Programmer GUI fixes:
- - Fixed widget area dragging behaviour when dragging items from inventory slots across it
- - Fixed Area widgets in the programmer GUI not being sync'd to server when clicked with a GPS (or Area GPS) Tool
- - Fixed Area widgets jumping position when clicked with a GPS or Area GPS tool in the programmer
- - Fixed Pastebin communication (now using HTTPS exclusively, looks like HTTP is no longer accepted)
- Fixed client crash caused by wrongly attempting to send some server->client sync packets
- - Caused sometimes when breaking off camouflage blocks
- Performance fix: Omnidirectional and Liquid Hoppers were causing some unnecessary block updates when their comparator output level changed
- Fixed Omnidirectional Hopper comparator output being inaccurate under certain circumstances
- All translation keys are now properly namespaced
- - No player-visible change here but eliminates the risk of translation key clashes with other mods
- Electrostatic Compressor item tooltip is much shorter now (long tooltip still visible in JEI and GUI side tab)

