PneumaticCraft: Repressurized

Doing cool stuff with pressurized air

File Details

pneumaticcraft-repressurized-1.12.2-0.7.0-228.jar

  • B
  • Jul 8, 2018
  • 7.25 MB
  • 462
  • 1.12.2

File Name

pneumaticcraft-repressurized-1.12.2-0.7.0-228.jar

Supported Versions

  • 1.12.2

New

  • Big new feature: a fully-fledged Pneumatic Armor suite! Added in Pneumatic Chestplate, Leggings & Boots, each with their own upgrades and abilities (read on...)
  • To see all upgrades and abilities for each armor piece, put them in a Charging Station, and open the upgrade inventory from the Charging Station GUI (click the "Inv." button)
  • Charging Upgrades (1-5) in the Chestplate charge all pressurizable armor and items you're carrying from the Chestplate's air tank (the Chestplate has a very large tank by default, and all pieces can be further upgraded with Volume Upgrades)
  • Security Upgrade in the Chestplate gives protection from fire & lava (pressure cost: high)
  • Magnet Upgrade (1-6) in the Chestplate attracts nearby items to the player (pressure cost: very low). The Magnet respects Immersive Engineering's Conveyor Belts (in fact any item entity with the "PreventRemoteMovement" NBT tag) and Botania's Solegnolia.
  • Speed Upgrades (1-3) in the Leggings give a run speed boost (pressure cost: very low)
  • Range Upgrades (1-6) in the Leggings give a jump boost (pressure cost: low)
  • Dispenser Upgrades (1-4) in the Boots allow you to kick entities for moderate damage and heavy knockback (pressure cost: low)
  • The Pneumatic Boots give step assist for free and fall protection for a modest pressure cost (depending on the height of the fall)
  • Jet Boots Upgrades (1-8) in the Boots allow limited flight (pressure cost: high)
  • Pneumatic Armor has the same armor rating as iron, but +1 Toughness (for comparison, diamond armor has +2 Toughness)
  • Armor Upgrades (1-4) in any armor piece increase its protection and toughness. 2 Armor Upgrades will provide protection equivalent to diamond, 4 upgrades is superior to diamond.
  • Item Life Upgrades (1-6) in any armor piece allow auto-repair at a cost of pressure. More upgrades cause faster, but less air-efficient, repair.
  • All Pneumatic Helmet functions remain available; just to note that Horses can now be tamed via helmet hacking.
  • All features can be toggled on/off using the familiar Pneumatic Helmet options GUI, and as before, keys can be bound to toggle any feature without opening the GUI.

Updates

  • Quality of Life: shift-clicking a Pneumatic armor piece while in the Charging Station GUI will move it to the right place (armor slots -> charging slot, charging slot -> armor slot, player inv slots -> charging slot)
  • Aphorism Tiles are now considered passable by drones, like vanilla signs. (Note Aphorism Tiles will not be washed away by water, so useful for an underwater base)
  • Performance: Aphorism Tiles are no longer ticking tile entities.
  • Aphorism Tiles can now be recoloured by right-clicking with any dye (oredict-aware). Tile border and background can be recoloured independently.
  • Drones will now auto-equip the best (highest damage, taking enchantments into account) weapon in their inventory when entering combat (only applies with upgraded inventories, of course).
  • Handheld minigun now has a proper rotating model!
  • Minigun bullets cause a (cosmetic) particle effect on blocks they hit. No block breaking, though.

Fixes

  • Drones have been taught how to melee 1.9 style. They were still fighting 1.7.10 style, which made them hopeless at melee.
  • Hacked drones will no longer obnoxiously shove their owner around; instead they'll come to the owner and land in front of them.
  • Fix: better behaviour for drones when targeting entities they can't pathfind to (they were getting stuck in a about-to-teleport loop)
  • Fix: server crash if a drone carrying multiple buckets tried to milk a cow. Now the drone will drop any milk buckets that it has no inventory space for on the ground.
  • Fix: Pressure Chambers with multiple valves will now be properly reformed when world is reloaded (previously auxiliary valves didn't think they were part of the multiblock, and leaked air)
  • Fix: right clicking a refinery block with a bucket or other fluid container will now extract the right fluid (previously it always tried to extract from the bottom block in the stack, regardless of which block was clicked)
  • Fix: the Light Condition puzzle piece was miscalculating light levels