PMweather Aeronautics compat

This mod allows sable objects to be influenced by the wind and weather from Protomanly's Weather mod

File Details

pmweather_aeronautics-0.7.0.jar

  • R
  • Jun 26, 2026
  • 102.22 KB
  • 305
  • 1.21.1
  • NeoForge

File Name

pmweather_aeronautics-0.7.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pmweather-aeronautics-compat-1572033:8323224"
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0.7.0 - Full Surface Patch and Realistic Torque Rework

Reworked PMWeather Aeronautics from the 0.5.9 command-cleanup build into a cleaner exterior aerodynamics system. The old fixed aerodynamic profile path was replaced with a full exterior surface patch cache that detects exposed Sable block faces, merges them into usable aerodynamic patches, and samples wind from the real outside surfaces of the object.

This makes sealed builds, large ships, irregular structures, roofs, walls, edges, and exposed undersides respond more naturally to PMWeather wind and tornado updrafts. Large contraptions now preserve a percentage of their exterior detail when the sample budget is crowded instead of falling back to a tiny fixed profile.

The wind system was also split into cleaner internal systems for surface caching, PMWeather wind sampling, and Sable force solving. Airflow lift now samples wind at the actual lift-provider position instead of using one object-wide wind value.

Uneven wind pressure can now create realistic capped torque again. This allows smaller and simpler airborne objects to yaw, roll, and tumble more naturally when pushed by wind, while still limiting fake torque spikes that previously caused unstable flipping or extreme launches.

0.7.0 also resets and cleans up the config. Old 0.5.x/0.6.x deprecated config values were removed, active settings were renamed to clearer 0.7 names, and old TOML files are backed up so a fresh config can regenerate.